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Arcade › Kebab Simulator
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Pablo M built it with Cinevva, so it works on a phone or a tablet too.
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Kebab Simulator was built by Pablo M with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Kebab Simulator opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based 3D third-person game titled "Kebab Simulator". It is a small arcade management/exploration game set in a sunny Spanish plaza in Valencia, Barrio del Sol. Use Three.js-style real-time 3D rendering, a perspective camera following the player from behind at roughly a 7-unit distance, soft shadows, ambient hemisphere lighting, a warm directional sun, and a light blue sky with matching distance fog. The visual style is clean, colorful, low-poly/stylized city-prop geometry. World/layout: make a large beige plaza ground with a dark gray north-south road about 10 units wide and a crossing east-west road about 8 units wide. Add repeated cream crosswalk stripes on both sides of the horizontal road. Put broad pale terrace/sidewalk strips along the left and right edges. Include a blue circular fountain toward the back-left of the plaza, with a raised pale-blue basin and a darker blue water disk. Add several square terracotta planters with simple brown trunks and rounded green palm/tree crowns. Surround the plaza with large simple commercial buildings and trees, using low-poly city assets if available. Place the kebab stand at approximately the center-back of the playable area (world position around x=0,z=-5), beneath a wide awning. Kebab stand: construct a clearly readable red rectangular vendor counter, about 4.6 wide and 1.55 high, with a gold/yellow flat canopy above it supported by two thin green posts. Add a dark grill on the counter and a horizontal red meat skewer/food cylinder above it. A small food carton/box can sit on the counter. The stand is the interaction location for cooking and serving. Player and controls: use a simple abstract human avatar, consisting of a dark teal rectangular torso and a peach spherical head, starting in front of the stand around x=0,z=6. Allow third-person movement with WASD and joystick/gamepad-style controls through a movement system, with walking speed about 5, jump speed about 8, and gravity about -22. The camera follows and orbits/looks toward the player. The top instruction should say in Spanish: "Muévete con WASD o el joystick. Acércate al puesto y usa los botones interactivos." Buttons can be used by pointer/touch/mouse. Core state and rules: start with money=120 euros, reputation=1 star, orders=0, ingredients=3, and cooked=0. Only cooking and serving work when the player is within 5.5 units of the stand. A bottom action bar has four large rounded buttons: yellow/orange "🔥 Cocinar kebab", light blue "🧾 Servir pedido", green "🗺️ Explorar barrio", and pink/red "🛒 Comprar ingredientes". On Cook: if too far away, show "Acércate al puesto rojo para cocinar."; if no ingredients, show "No quedan ingredientes. Compra más."; otherwise consume 1 ingredient, add 1 cooked kebab, and show "🔥 Kebab cocinado. Huele a gloria." On Serve: if too far away, show "El cliente está junto al puesto."; if no cooked kebab, show "Primero cocina un kebab."; otherwise consume 1 cooked kebab, increment orders, add €18, and increase reputation by 1 every third order, capped at 5 stars. Show "🧾 Pedido servido: +€18 y buena reputación." On Shop: cost €25, and if affordable subtract €25 and add 4 ingredients, showing "🛒 Compraste 4 raciones de ingredientes."; otherwise show "Necesitas €25 para comprar ingredientes." The Explore button always displays "🗺️ Explora la plaza, la fuente y las terrazas." and slightly raises the camera height as a simple feedback effect. HUD: overlay a dark translucent rounded title card at the upper-left with a small kebab/food emoji, bold title "Kebab Simulator", and subtitle "Valencia · Barrio del Sol". At upper-right show a compact dark rounded stats panel with labels and values: "Caja" / "€120" initially, "Reputación" / "★ 1", and "Pedidos" / "0". Update money, reputation, and orders live after actions. Include a centered-top dark rounded instruction panel. Toast notifications appear temporarily near the lower/center area when an action succeeds or fails, with white text. Keep the interface in Spanish, use a bold rounded sans-serif appearance, thin borders, and a dark navy background/overlay treatment around the HUD; the game viewport itself shows the bright 3D plaza. Make the action buttons wide, colorful, high-contrast, and arranged horizontally along the bottom with rounded corners.