Arcade › Kawaii Cupcakes
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Cake Cake built it with Cinevva, so it works on a phone or a tablet too.
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Kawaii Cupcakes was built by Cake Cake with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Kawaii Cupcakes opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a cute mobile-friendly 3D third-person game titled “Kawaii Cupcakes.” Use Three.js-style real-time 3D rendering with a portrait-friendly camera and a soft kawaii pastel aesthetic. The playable scene is a small pink kitchen-like room: a large pale pink floor, a pale pink back wall and left wall, soft pink ambient lighting, and a directional light that casts prominent character and prop shadows. Place a wooden table near the center and a stove on the left side of the room. Use a third-person follow camera aimed at the active character, approximately 3.8 units behind and 1.2 units above the target, with movement and jumping controlled by the game’s third-person control system. The player starts near the back/center of the room at approximately (0, 0, -2.5), and starts as a pink-tinted EggBOY avatar. The boy has an egg-like orange/pink head and simple body, outstretched arms, long thin legs, and orange shoes; apply a soft pink tint to the loaded avatar materials and give him a subtle idle bob. The alternate character is a cute pink rabbit girl avatar; switch between the two while preserving the player’s current position and rotation. The rabbit should use available idle and walk animations, transitioning to walk while moving and idle while stopped. Place five enlarged pink-tinted cupcake 3D models on and around the tabletop at the start, at roughly positions around the table center and height 0.9. Cupcakes are collectible interactable objects. When the player presses the EAT button, or keyboard E key, find the nearest cupcake within about 2.8 units and remove it, add 10 points, update the score, show a temporary centered “💖 YUMMY! 💖” popup that fades upward, and emit six small floating pink heart/sparkle particles from the cupcake that rise, drift, fade, and disappear. After about 2.2 seconds, respawn one cupcake at a random location around the table if fewer than six remain. Also automatically spawn a cupcake about every 6.5 seconds when fewer than five are present, with random positions in the tabletop area. Include a COOK action button, also callable with keyboard C. If the player is within 4 units of the stove (approximately at x=-3.5, z=1.5), bake two new cupcakes at random positions near the table/stove area, provided the total cupcake count is below seven, add 5 points, and create the same small pink sparkle/heart effect at the stove. If the player is too far from the stove, still create one cupcake near the player as a forgiving “cooking magic” action when below the seven-cupcake limit, without awarding the near-stove bonus. Include a SWITCH action button, also callable with keyboard G or Space, that changes between the pink boy and kawaii girl/rabbit. The button label and character label must update: initial label “PINK BOY” with button “👧 SWITCH”; after switching show “KAWAII GIRL” with button “👦 SWITCH,” and toggle back accordingly. Build the HUD directly over the 3D scene. At the top center, show a white semi-transparent rounded pill containing a large pink score number, initially 0. Below it show the centered pink title “💖 KAWAII CUPCAKES 💖” in bold lettering with a subtle light shadow. At the bottom center, show a rounded pink character-name pill above three large pink rounded action buttons: “🍰 EAT,” “🔥 COOK,” and “👧 SWITCH” (the switch icon/text changes as described). Buttons use white bold text, pink shadows, and a slight pressed scale animation. Keep the interface touch-friendly and hide overflow for a full-screen portrait game. The overall presentation should match a simple, charming, low-poly/asset-based pink kitchen toy: no enemies, no health system, no timer, and no win/lose screen; the ongoing goal is to move around, cook cupcakes, eat nearby cupcakes, earn points, and swap characters.