Arcade › Kask Kapmaca
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Elif Ebrar Mendeş built it with Cinevva, so it works on a phone or a tablet too.
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Kask Kapmaca was built by Elif Ebrar Mendeş with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Kask Kapmaca opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a browser-based 3D top-down stealth-collection game titled “Kask Kapmaca” (Turkish for helmet grab). Use Three.js with a dark navy background and a large rectangular arena viewed by a perspective top-down camera that follows/centers on the player. The arena is a flat dark blue-gray slab approximately 34 by 26 units, with a subtle raised/grid-like pattern of thin blue stripes spaced about 3 units apart. Add a few dark desaturated blue-gray cubic cover/obstacle blocks around the edges and interior: large blocks near the four corners and smaller blocks around (-7,-8) and (7,8). Use soft shadows, fog, cool blue ambient light, and a warm directional key light for a low-poly stylized look. The player is a small low-poly turquoise/teal humanoid capsule standing on the arena, with a dark visor/face element. Start the player near the lower side of the arena at world position (0, 0, 9). Support keyboard movement with WASD and arrow keys, plus a mobile joystick/virtual touch control; movement should be responsive top-down planar movement at roughly 6 units per second, with no meaningful jumping. Keep the camera in a top-down follow style with a perspective view and roughly 18-unit distance. Place exactly six collectible yellow construction helmets, visibly stylized as low-poly yellow domes with a short front brim, at these world coordinates: (-10,-7), (-3,-5), (8,-5), (-10,4), (4,5), and (11,9). Make them rotate continuously and bob slightly. When the player comes within about 1.15 units of an active helmet, collect it, hide it, increment the counter, and show a brief Turkish feedback message “Kask çalındı!” in yellow. The win condition is collecting all six helmets; then stop gameplay and show “HEPSİ SENİN!” in green. Add exactly three red/pink low-poly humanoid guards, each made from a capsule-like body and a small peach-colored head, patrolling continuously along one axis: one centered around (-1,0) moving left/right, one around (9,1) moving forward/back along the z axis, and one around (-8,7) moving left/right. Their patrol oscillation should travel up to roughly 5 units from their origin with slightly different phases. If the player comes within about 2.35 units of a guard, increase an alarm meter; outside that range, let the alarm gradually decrease. The HUD should show “Alarm: sakin” while the alarm is zero/low, and “Alarm: YAKALANIYORSUN!” while the alarm is active. If the alarm fills completely, end the game, show the red Turkish message “YAKALANDIN!”, and stop movement/game updates. Visually indicate the player’s proximity/danger area with a thin translucent dark red circular ring on the floor, about 2.2 units radius, following the player and gently pulsing. It is a visual ring, not a separate collectible. Use low-poly geometry, simple standard materials, and cast/receive shadows for the player, guards, helmets, and cover blocks. Overlay a fixed HUD: at the upper-left, a rounded translucent nearly-black panel with the gold title “KASK KAPMACA” and white text “Kask: 0 / 6” (updated as helmets are collected) plus the alarm status. At the bottom center, show a rounded pill hint reading “WASD / oklar veya mobil joystick · Sarı kasklara yaklaş”. Put transient status messages near the top center. When the game ends, show a gold rounded “Tekrar oyna” button at the upper-right; clicking/tapping it resets the player to the start, restores all six helmets, clears alarm and game-over state, and displays the initial prompt “Kaskları topla!”. Use Turkish UI text exactly as described, a dark navy page background, white sans-serif typography, and no extra weapons, lives, timers, score systems, or invented mechanics.