Skip to content

Arcade › Island Before Dark

Island Before Dark

  • 3d
  • survival
  • gathering
  • third-person
  • timed
  • low-poly
0
Remix it Discord

0 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Diego Flores built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Island Before Dark yet. Play it, then tell Diego Flores what you would add next.

Make your own game

Island Before Dark was built by Diego Flores with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Island Before Dark opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Island Before Dark

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D third-person survival gathering game titled “Island Before Dark.” Use Three.js-style low-poly assets and a colorful, clean stylized look. The camera should follow the player from behind and above at a moderate distance, with a circular island visible beneath the player and a blue ocean surrounding it. Build the environment as follows: a large light-green circular grass island about 22 units in radius, a sandy shore ring around its edge, and a larger blue circular ocean disk underneath. Use a bright cyan sky/background with light fog toward the horizon, soft shadows, warm sunlight, cool fill light, and ambient lighting.

The player is a simple stylized survivor made from primitive shapes: a blue/teal capsule-like body and a peach-colored spherical head, standing near the island’s center. Place a small campfire near the center, consisting of a gray stone ring, an orange glowing cone-shaped flame, and a warm point light. Add gatherable low-poly nature assets distributed around the island: six trees, five bushes, five red mushrooms/food items, three large logs/wood items, and four rocks near the outer perimeter. The player can walk around the island with WASD or an on-screen joystick/mobile movement controls, jump with Space, and gather with E or the on-screen circular GATHER button. Movement should be third-person, with a move speed around 5, jump speed around 8, gravity around -22, and sensible collision/grounding behavior.

The central mechanic is a 75-second race against sunset. Start with Wood: 0 and Food: 0. The opening modal should dim the game and show the title “Island Before Dark,” the instruction “Collect 3 wood and 3 food before night falls. Stay near a resource and press Gather,” and a yellow/orange “Start exploring” button. Nothing should count until the player starts. When the player presses E or GATHER while within roughly 2.4 units of the nearest active resource, consume that resource, hide it, and increment Wood for trees, logs, and rocks; increment Food for bushes and mushrooms. Resources are single-use. The player must collect at least 3 wood and 3 food before 75 seconds elapse.

Add a fixed HUD over the game. In the upper-left, show a dark translucent rounded panel with “🪵 Wood: 0   🍄 Food: 0” (updating counts) and a smaller hint such as “Gather close to trees, logs, bushes, or mushrooms.” In the upper-right, show a matching panel with a sun icon and “Day · Night in 75s,” counting down in whole seconds; when fewer than 20 seconds remain, switch the indicator to a moon and cool color. Along the bottom center, show the compact hint “WASD / joystick to move · Space to jump · E or Gather to collect.” Put a circular orange-brown GATHER button at bottom-right for touch play.

When the timer reaches 75 seconds, stop gameplay and show a dark overlay result modal. If the player has at least 3 wood and 3 food, show “You lasted the night” and text explaining “Your shelter fire is ready. The moon rises, and you made it.” Otherwise show “The island got dark” and explain “You needed 3 wood and 3 food before sunset.” Include a “Play again” button that reloads/restarts the game. While active, animate the campfire flame with a subtle rotation and pulsing height. Keep the interface polished: dark translucent glass-like HUD panels, rounded corners, white text, warm yellow start button, and a moody dark overlay, while retaining the bright low-poly island visuals beneath.

More free browser games

Browse the whole Arcade →