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Arcade › IRAN LIFE
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Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-playable third-person 3D exploration and driving game titled “IRAN LIFE,” set in a stylized Saveh, Iran district. Use Three.js or an equivalent real-time 3D engine with a perspective camera, blue sky background and distant blue fog, warm directional sunlight, soft shadows, and a clean low-poly/primitive art style. The playable world is a large flat tan ground plane with a road grid: dark asphalt roads run north-south and east-west through the district, with yellow lane markings and pale raised sidewalk strips. Include cross streets around the edges, a highway extending south toward Qom, and simple blocky buildings and landmarks. The player begins on foot near the center of the district at approximately (0, 0, 18), represented by a blocky animated character. Use third-person follow camera controls: WASD movement, Shift to run, Space to jump, and a camera positioned behind and above the character. Place a parked sedan near the starting point. The player can approach it and press E to enter; hide the character and switch to driving mode. In driving mode, control the sedan with W to accelerate, S to brake/reverse, A/D to steer, and Space as a handbrake. The car has acceleration, drag, a reverse/forward speed limit, turning based on speed, and is constrained within the district bounds. Press E again to exit beside the car and return to on-foot movement. Show driving speed as an approximate KM/H value. Build the visible Saveh district landmarks from simple colored geometry and signs. At roughly (30, 22), make Pomegranate Square: a large pale paved square with a central reddish cylindrical fountain and blue water disk, surrounded by twelve trees with brown trunks and rounded green crowns. Add a Persian sign reading “میدان انار.” On the western side, add a green park labeled “پارک ملت,” with several trees. Add a yellow-roofed gas station/canopy to the southwest labeled “بنزین,” supported by dark pillars. Add blocky buildings with contrasting pastel facades, flat roofs, rows of blue windows, and signs including “بازار Saveh,” “پمپ بنزین,” “نمایشگاه خودرو,” “هتل قم,” “مجتمع بهار,” and “فروشگاه.” Add a green highway sign reading “قم • QOM” at the southern highway. Include traffic-light poles near the central intersection and several simple moving traffic cars traveling along roads, plus a few parked/traffic sedan models. Implement the game’s two-step mission progression. Initially show “Mission: Visit Pomegranate Square.” When the player, either on foot or driving, reaches within approximately 16 units of the square, complete the first objective, display a toast such as “Mission complete: Pomegranate Square,” and change the objective to “Mission: Drive to Qom Highway.” When the player/car reaches south of approximately z=-102, complete the second objective, show a toast such as “Highway unlocked — free exploration,” and change the mission text to “Mission complete · Free exploration.” Do not add combat, enemies, weapons, health, or invented objectives; this is a peaceful exploration/driving game. Add a fixed glassy dark HUD overlay. At upper left show the gold spaced title “IRAN LIFE” and the current mission. At upper right show a speed panel with large numeric speed, “KM/H,” and a mode label that switches between “ON FOOT” and “DRIVING,” alongside a square minimap. The minimap should be dark teal with tan cross-shaped roads, a pale outlined square landmark, a yellow circular landmark, and a red player marker that updates with position. At bottom left show the control legend: “Walk WASD · Run Shift · Jump Space · Enter/Exit E,” then driving controls “W/S accelerate/brake · A/D steer · Space handbrake · K save.” Include a small centered crosshair/reticle and temporary bottom-center toast notifications for entering/exiting the car, mission completion, and saving. Support local saving with K: save the current player/car position, whether the player is driving, and mission step to local storage, and restore it on reload. Keep the visual presentation grounded in warm Iranian urban colors, simple geometric architecture, Persian/English signage, paved roads, trees, and a calm sunny atmosphere. Ensure the game starts immediately in the district and remains navigable in both on-foot and vehicle modes.