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Arcade › India Run
Click the game above and it runs right here in your browser. No download, no installer, no account needed. AYUSHI TYAGI built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about India Run yet. Play it, then tell AYUSHI TYAGI what you would add next.
India Run was built by AYUSHI TYAGI with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix India Run opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a 3D endless runner titled “India Run,” designed for desktop and mobile. Use a third-person perspective camera positioned behind and above the runner, looking down a straight three-lane road that recedes toward the horizon. The scene should be colorful, low-poly/stylized, and brightly lit with soft shadows, blue sky/fog, and an urban Indian street atmosphere. Gameplay: The player continuously runs forward automatically; the road and all spawned objects move toward the camera while distance increases. There are exactly three lanes, centered at left, middle, and right positions. Move between lanes with left/right arrow keys or A/D, and with horizontal touch swipes. Jump using Up/W/Space or an upward swipe; jumping applies vertical velocity and gravity, allowing the player to clear obstacles when high enough. Slide using Down/S or a downward swipe; sliding lasts briefly and can avoid an obstacle. Smoothly interpolate the player toward the selected lane. The runner is a casual male 3D character with a looping run animation, and a blue-uniform police officer character follows behind as a visible chaser. Spawn an endless sequence of randomized obstacle and coin chunks ahead of the player. Obstacles occupy lanes and include: a teal traffic car, an orange-red construction barrier, and a brown chai cart. A collision occurs when an obstacle reaches the player, is in the same lane, the runner is not high enough from a jump, and the player is not sliding. On collision, stop the run and show the caught/game-over screen. Gradually increase forward speed from about 15 to a capped speed of 27 as distance grows. Display distance in meters and count collected coins. Place glowing gold ring-shaped coins in lanes at varying depths; collect them when passing in the same lane, incrementing the coin total, and play a short pickup tone. Use simple short synthesized tones for coin pickup and collision; do not require music. Build the environment as a long dark charcoal asphalt road with three lanes, pale dashed lane markings, and orange-brown sidewalks on both sides. Line the street with repeating colorful blocky shops/buildings in red, blue, yellow, and green, with dark awnings. Add a yellow protest banner in the distance reading “NO MORE CHAOS!” and several semi-transparent gray smoke puffs around the horizon. Include additional roadside construction-barrier/building props. Use a blue sky background with atmospheric fog, directional sunlight, and a warm/cool stylized palette. The camera should subtly follow the runner’s lateral position and height while keeping the road ahead visible. HUD: overlay fixed HTML-style text with a yellow “INDIA RUN” brand at top left, a status line initially reading “DELHI STREET • CHAOS MODE,” and top-right “COINS 0” plus the current distance such as “0m.” After the run passes 350 meters, change the status to “MUMBAI FLYOVER • SPEED UP.” Along the bottom center show the control hint “SWIPE ← → TO DODGE • SWIPE ↑ TO JUMP • SWIPE ↓ TO SLIDE.” Use white text with shadows over the scene. Opening screen: before play, show a dark translucent full-screen overlay with a centered navy panel outlined in gold. The panel title is “INDIA RUN” in large yellow text, followed by: “A colorful street sprint through protest smoke, traffic and chai-stall chaos. The chant is fictional; the chase is real.” Include a prominent orange “START RUN” button and the small footer “Original prototype • Bollywood-inspired soundscape • mobile-ready.” Starting resets distance, coins, speed, lane, player/chaser positions, and all obstacles/coins. On game over, show a matching centered panel titled “CAUGHT!”, summarize “You ran [distance]m and grabbed [coins] coins.”, and provide an orange “RUN AGAIN” button that resets and restarts the run. Ensure touch input does not scroll the page and the game fills the viewport.