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Idol Pole Clicker

  • 3d
  • clicker
  • idle
  • anime
  • idol
  • arcade
  • mobile-friendly
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Liam Collins built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Idol Pole Clicker yet. Play it, then tell Liam Collins what you would add next.

Make your own game

Idol Pole Clicker was built by Liam Collins with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Idol Pole Clicker opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Idol Pole Clicker

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D idle/clicker game titled “Idol Pole Clicker,” set on a cute, safe anime concert stage. Use a Three.js-like real-time 3D scene with a fixed elevated perspective camera looking toward the center of a circular stage, against a deep dark-purple background with subtle fog. The stage is a thick, dark violet circular platform. Place three concentric thin neon-pink glowing rings on its surface. In the exact center, add a tall narrow metallic silver-blue cylindrical pole with a soft translucent pink glow around it; this is the main clickable object. It should slowly rotate and pulse, and visibly bump/scale briefly whenever clicked. Add two large stage speakers at the far left and far right edges of the stage, angled slightly inward, with pastel pink/white and blue/white lighting. Scatter small floating golden diamond/octahedron sparkle particles in the air behind the stage, slowly rotating and bobbing.

The core loop is: the player clicks or taps the glowing center pole (clicking the stage/floor around it can also count as a stage click) to earn money. Start with $0, 
per click, and $0 per second. Each successful click increments total clicks, increases money by the current per-click value, makes the pole bump, and displays temporary floating yellow “+$amount” text that rises and fades. Hide the initial “Tap the glowing pole” center hint after more than two clicks. Hireable idols provide passive income continuously over time. Show a fixed glassy HUD over the 3D scene. At the upper left, show a dark translucent rounded panel with the large yellow money total and a smaller line such as “
per click · $0/sec.” At the upper right, show “Idols hired: 0” and a stage progression label beginning at “Vibe: Street Debut.” On desktop, place a “Stage Shop” panel near the upper-right below the status panel; on narrow mobile screens, move it to the bottom above the hint and make it scrollable. The shop contains four full-width colorful gradient buttons, each with a description and live cost: “Hire anime idol” / “Adds passive fan tips.” starting at
5; “Shiny pole polish” / “More cash every tap.” starting at
5; “Glam outfit upgrade” / “More sparkle, better tips.” starting at $60; and “Spotlight rig” / “Boosts passive income.” starting at
20. Buttons should be disabled/grayed out when unaffordable and have a pressed visual state. Include a bottom hint reading “Safe version: cute idol-stage clicker with glamour upgrades, outfits, lights, and fan income.” Implement the shop economy exactly as follows. Hiring spends the current hire cost, adds one adult anime idol, increases passive income by 2 plus the current glamour level, then changes the hire cost to ceil(old cost * 1.55 + 8). Shiny pole polish spends its cost, increases click level by one, increases per-click earnings by 1 plus floor(click level / 3), then changes its cost to ceil(old cost * 1.72 + 5); visually make the pole/glow slightly wider with levels. Glam outfit upgrade spends its cost, adds 2 to per-click earnings and adds 1.5 passive income per already-hired idol, then changes its cost to ceil(old cost * 1.8 + 20) and strengthens the pink stage lighting. Spotlight rig spends its cost, adds 8 plus two times the number of hired idols to passive income, then changes its cost to ceil(old cost * 1.95 + 40), strengthens blue lighting, and makes the neon rings more emissive. Passive income should accrue continuously and update the displayed money/statistics. When idols are hired, place simple low-poly adult anime idol figures around the center in alternating radii, facing generally toward the pole. Each should have a small capsule-like colorful stage outfit/body, a frilly cone-shaped skirt, a spherical face, a colorful hair cap, and tiny dark legs. Use varied pastel hair/outfit colors such as pink, blue, yellow, purple, green, and coral. Make the idol group gently bob and tilt in time with the stage animation. The overall visual style is polished low-poly 3D, neon pink/purple nightclub concert lighting, pastel idol colors, rounded playful UI, and a friendly non-explicit idol-manager tone. Do not include nudity, sexual content, or body-part upgrades; all progression is framed as costumes, polish, sparkle, lights, production, and fan tips. Support mouse and touch pointer input and responsive resizing.

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