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Arcade › Ibn Al-Rafidain
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Create a browser-based third-person 3D narrative exploration game titled “Ibn Al-Rafidain” (show the title in English and Arabic as “IBN AL-RAFIDAIN · ابن الرافدين”). Use Three.js or an equivalent real-time 3D engine with a perspective camera following the player from behind at about 6 units distance. The visual style should be simple low-poly, slightly stylized and muted: a hazy blue-gray sky/background with matching fog, warm sandy ground, dark charcoal asphalt roads in a cross-shaped neighborhood, pale cream sidewalks, simple block buildings, palm trees, and strong soft shadows. Use warm directional sunlight and cool fill lighting. The scene should feel like a compact Iraqi/Mesopotamian city block, with bilingual Arabic/English environmental labels and a subdued sepia/blue palette. Player and movement: load or create a low-poly adult male character named Haider, seen from behind in third person. He has brown hair, a light gray/tan short-sleeved shirt, dark trousers, tan arms, and red shoes. Start him near the southwest side of the central intersection at approximately (-10, 0, 8), facing into the neighborhood. Allow WASD and arrow keys to move, with a normal walking speed around 4.2, Space to jump, and gravity. The camera follows and turns with the character. On touch devices show four circular directional buttons (left, up, down, right) at bottom left and a circular “E” action button near bottom right; buttons should emulate the keyboard controls. Do not add combat, weapons, enemies, or inventories because none are present. World layout: make a large flat sandy district, approximately 70 by 70 units. Put a dark 7-unit-wide east-west road and a dark 7-unit-wide north-south road crossing at the origin, with pale sidewalks along each side of each road. Add short sandy lane markings across the east-west road. Place four simple modular low-poly houses/buildings around the corners, roughly at (-15,-12), (15,-12), (-15,13), and (15,13), with varied rotations. Add six stylized tall palm trees around the outskirts, including near x=-23 and x=23 and farther north/south. On the south side around z=17, create five small market stalls in a row from x=-19 to -9: alternating blue and brick/brown rectangular stall bodies with sandy flat roofs. Add a floating/billboard-like label “سوق النهرين” above or near the market. Add a red sedan near (-13,0,3), rotated across the road; label it “سيارة حمراء” in Arabic above it. Label the old workshop/house area near (-15,0,-12) with “ورشة أبو ناصر”. Core objective and mission flow: begin with mission stage 0. The upper-left HUD must show a dark translucent mission panel with a gold left border, the heading “FIRST THREAD · أول خيط”, and the objective exactly: “Go to the old workshop and ask Abu Nasser about your brother.” Put a glowing/rotating gold circular marker near the workshop at approximately (-15, 0.04, -9.5). When the player walks within about 3 units of that marker and presses E (or the touch E button), open a dark dialogue panel near the bottom center. Freeze movement while dialogue is open. The dialogue speaker is “أبو ناصر” and the dialogue advances one line at a time with a “Next · التالي” button or E. Use these four Iraqi Arabic lines exactly: “هلا حيدر... الله يرحم الوالد. غيبتك طالت.”, “أخوي وينه؟ كل الناس تكول إنه سافر، بس قلبي مو مطمّن.”, “أخوك كان يسأل عن شحنة راحت من السوق القديم. خذ السيارة وروح لسوق النهرين — يمكن تلقى خيط هناك.”, and “دير بالك على نفسك يا ولدي. المدينة تغيّرت، والوجوه مو كلها طيبة.” After the fourth line, close the dialogue, hide the workshop marker, reveal a blue rotating market marker at approximately (0, 0.05, 16), change the mission to “Take the red sedan to Al-Nahrain Market. Press E near the car to drive.”, and update the hint to “Reach the sedan · E enter/exit · WASD drive”. Vehicle mechanic: when stage 1 is active and the player is within 3 units of the red sedan, pressing E enters it. Hide the player model, disable walking controls, and switch to a vehicle-follow camera positioned behind and above the car. While driving, use W/S (or up/down arrows) to accelerate/reverse and A/D (or left/right arrows) to steer; steering should only meaningfully turn while moving. The sedan should travel over the flat neighborhood roads/ground at about 7 units per second. While in the car, show the hint “W/S accelerate · A/D steer · E exit”. Press E again to exit: show the player and place him just to the side of the car, re-enable third-person movement, and restore the normal hint. If the sedan reaches within about 3 units of the blue market marker, complete the mission, hide the market marker, add50 to the player’s money (from a starting50 to $400), and show “Mission complete. A note waits at the market office.” with the hint “Mission complete ·50 earned”. HUD and presentation: make the HUD fixed over the 3D scene and pointer-transparent except for controls. At top left show the title in bold white with black shadow. At top right show “$ 250” initially and a digital-style clock initially around 08:10; advance the in-game clock continuously over a 12-hour cycle starting at 08:00 and update the sky/fog color between darker blue and daylight blue-gray as time passes. At bottom center show the current keyboard hint in a dark translucent rectangular box with a thin light border. Put a square minimap at bottom right with a dark green-gray background, cream vertical and horizontal roads forming a cross, a blue player dot at center, a yellow mission dot, and a red car dot; include a pale border and a subtle shadow. On coarse/touch screens display the directional controls and action button. Use clean Arial-like typography, white text, gold accents, translucent charcoal panels, and bilingual English/Arabic text. The final experience should be a small playable story vignette focused only on walking to Abu Nasser, reading the dialogue, entering the sedan, and driving to Al-Nahrain Market.”,More free browser games