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Arcade › Husets Rod
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Remix Husets Rod opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate “Husets Rod” as a small third-person 3D repair adventure set in and around a simple open-front house room. Use a pastel, low-poly style with soft shadows: blue sky-colored background and fog, a large green grass yard, a tan/beige rectangular floor, cream walls on the back and both sides, and a front wall split around a doorway. Give the doorway dark brown wooden trim with two vertical posts and a top beam. The camera should be a perspective third-person follow camera positioned behind and above the player, with the player visible in the room and the camera able to orbit/follow while moving. The player is Freja, represented by a casual human woman character model, initially placed just inside the front doorway at approximately the center-front of the room. She carries a visible hammer in her right-hand area. Keep the character grounded with idle animation (and use walking/running animation if available while moving). Movement is third-person, using WASD on desktop and a mobile joystick/touch control on mobile; the player can walk around the room and yard. Include gravity/jumping behavior consistent with a third-person controller, but do not add combat, enemies, inventory, or extra objectives. The sole objective is to repair the three red-marked damaged household objects. Place them at these approximate positions in the room: a table toward the back-left, a lamp toward the back-right, and a chair toward the right-middle. Use recognizable low-poly furniture models for the table, chair, and round table lamp, but visibly mark each damaged target in bright red (the implementation may use simple red box/cylinder proxy geometry over or alongside the furniture). Each unrepaired object should slowly rotate and have a pulsing yellow circular ring on the floor around it, making the targets easy to find. The three targets and their exact Danish task text are: “Bordet” with note “Du dansede på det.”, “Lampen” with note “Du væltede den.”, and “Stolen” with note “Du kastede en pude efter den.” When Freja is within roughly interaction range of an unrepaired target, show a prominent rounded yellow button centered near the bottom reading “Réparér [label] · E” (use the actual Danish label, for example “Réparér Bordet · E”). The player can activate it with that button or the E key. Repairing changes the target from red to green, changes its floor ring from yellow to green, marks its task as complete, and displays contextual Danish feedback: after a repair show “Godt! Find den næste ting.”; after the final one show “Alt er repareret!” and display a centered completion modal. The completion modal should be a dark translucent overlay with a rounded card, yellow heading “Huset er reddet!”, the message “Freja fikset alt det, hun kom til at ødelægge. Næste gang: ingen dans på bordet.”, and a green “Start forfra” button. Clicking that button resets all three repairs, returns Freja to the starting doorway position, hides the modal, restores red objects/yellow rings, and restores the initial hints. Also support pressing R to restart after winning. Build the HUD as fixed, dark translucent navy panels with rounded corners, subtle borders/shadows, and Danish text. At top-left show the title “Husets Rod” in yellow and subtitle “Hjælp Freja med at reparere huset”. At top-right show a panel titled “Reparationer” and a three-item list. Unfixed items show a bullet, the object label, an em dash, and its explanatory note; fixed items show a green check mark and are green with strikethrough. At bottom center show a rounded dark hint pill. Initially it says “Brug WASD eller joysticket til at gå rundt”; when near a target it says “Gå tæt på og tryk på Reparér”; while searching it says “Find de røde ting og reparér dem”. Keep the visual composition readable on both desktop and mobile, with the interaction button only visible when Freja is close enough to a target.