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Arcade › Homebound
Click the game above and it runs right here in your browser. No download, no installer, no account needed. AhmedOS10 built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Homebound yet. Play it, then tell AhmedOS10 what you would add next.
Homebound was built by AhmedOS10 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Homebound opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a browser-based first-person life-simulator slice titled “Homebound,” set inside a quiet, sparsely furnished one-room apartment. Use a Three.js-style 3D first-person camera with mouse look, WASD movement, gravity and jumping, plus a small white plus-shaped crosshair fixed at screen center. The player begins near the back/right side of the room at standing eye height, facing into the apartment. The room is a simple enclosed rectangular box: a broad brown floor, off-white/light gray walls on the back and both sides, and a matching ceiling. The back wall has a large rectangular blue-gray window with a dark charcoal frame and four visible frame pieces; the glass is subtly emissive. Add soft shadows, blue-gray ambient daylight, warm directional sunlight, and warm/cool point-light accents for a subdued cozy-but-muted atmosphere. Use simple stylized low-poly furniture and restrained colors. Place the furnishings as follows: a couch on the left side over a muted reddish-brown rectangular rug; a low table near the rug; a double bed toward the back/right; a standing lamp on the left; and a simple desk against the right/back area with a dark monitor. Put a small brown plant pot with a rounded dark-green leafy plant on/near the desk. The lamp is an interactable and visibly changes the warm lamp lighting between on and off. The core loop is to walk around the apartment and keep three needs balanced during a Monday day: Hunger starts at 78, Energy at 84, and Hygiene at 62, each displayed as a colored horizontal progress bar with a numeric value. Time starts at Monday 08:00 and advances continuously while the game is started. Hunger and hygiene slowly decay over time; moving slowly consumes energy, while standing still slowly restores it. Clamp all needs from 0 to 100. The bed is interactable: pressing E nearby sleeps for seven hours, restores energy to 100, reduces hunger by 8, advances the clock by 420 minutes, and shows “You slept for seven hours. Energy restored.” The low table is interactable as a snack: pressing E nearby raises hunger by 24, advances time by 12 minutes, and shows “You ate a quick snack. Hunger improved.” The standing lamp toggles on/off and displays “The lamp is on.” or “The lamp is off.” Interactions only work when within roughly 2.5 world units of the relevant object; otherwise E displays “Nothing nearby to interact with.” Create a dark translucent, rounded HUD panel in the upper-left with subtle border and shadow. It should read HOMEBOUND in uppercase warm cream lettering, show “Monday · HH:MM,” and list Hunger, Energy, and Hygiene with their respective orange, periwinkle-blue, and mint-green fills. At the bottom center show a dark rounded hint pill reading “WASD to move · mouse to look · E to interact”; temporary interaction messages replace this hint for about 3.3 seconds before reverting. On touch devices, show a lower-right action button that changes from “Look around” to “Interact” when an interactable is close. Include the centered crosshair. Before gameplay, show a full-screen dark translucent/gradient start overlay with a centered rounded card. The card says “A quiet morning.”, explains: “Explore your apartment, keep your needs balanced, and make it through the day. This is a browser-based Three.js first-person life simulator slice.”, and has an orange “Enter apartment” button. Clicking it hides the overlay and requests pointer lock. Keep the presentation quiet, minimal, and atmospheric, with no enemies, combat, score, inventory, quests, or additional rooms beyond this apartment slice.