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Arcade › High Roller Yard
Click the game above and it runs right here in your browser. No download, no installer, no account needed. asherjmoore built it with Cinevva, so it works on a phone or a tablet too.
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High Roller Yard was built by asherjmoore with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix High Roller Yard opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a first-person 3D browser game titled “High Roller Yard,” built as a neon casino and storage-auction simulator in one connected indoor building. Use a dark navy environment with fog, bright cyan/pink/gold neon trim, animated lights, glossy arcade/casino props, and a patterned magenta casino carpet. The camera is eye-level first person with a wide field of view; movement happens through a long connected floor plan with a Casino Floor on the left and an Arcade/Auction Wing on the right, joined through a central passage. Include solid walls, ceiling, columns, tables, machines, and collision obstacles so the player physically walks around the room. The player starts with0,000 cash, net worth equal to cash plus inventory value, level 1, reputation 0, and a default bet of00. Show a large rounded dark HUD card at the top-left/top area with the title, CASH, NET WORTH, LEVEL, REPUTATION, DEFAULT BET, and current ZONE. The zone initially reads “Casino Floor.” Add a how-to-play/help card explaining movement, looking, and interaction. On desktop support WASD movement, mouse look, Shift to run, and E to interact; Space can punch during boxing. On mobile provide large translucent touch controls: directional arrows on the lower left, Turn L and Turn R buttons, plus Use and Run buttons on the lower right. Also provide a quick-play dock/menu that can open the games and resale screens without requiring the player to walk to every station. Build the casino side with visible, labeled set pieces and interactable stations: a bank of colorful Lucky Slots with three reel display windows; a Blackjack felt table; a Roulette wheel; a Texas Hold’em felt table; a Scratch Tickets kiosk; a roped Boxing Ring with corner posts and three ropes; an RNG Lounge/altar with a floating purple faceted orb; and named NPCs represented by simple stylized low-poly bodies, heads, hats/trim, and floating labels. NPC labels include Mia · High Roller, Duke · Pit Boss, Rico · Auction Shark, Ava · Reseller, Jax · Arcade Freak, Nova · Scratch Fan, and Mr Vale · Casino Owner. NPCs should idle with subtle movement and turn toward the camera. Add large glowing environmental signs reading CASINO, ARCADE, BOXING RING, RNG LOUNGE, BID WARS, and RESALE BASE. Make every station open a dark, polished interactive panel overlay with a title, subtitle, explanatory text, current bet controls, status messages, and buttons. The common bet UI should show the current/default bet and max bet, with presets for00, $500,K, Half, and All In. Bets are deducted from cash before play, and payouts are added back. Gambling is intentionally somewhat favorable to the player, roughly a 60/40 feel, but losses are possible. Implement Lucky Slots as a three-reel game using symbols such as 7, diamond, star, club, heart, and cash. Animate/spin the reels before resolving. Triple 7 pays 10x the bet, another triple symbol pays 4x, and any pair pays 1.5x; otherwise the bet is lost. Include a slot boost upgrade that nudges payouts upward. Implement Blackjack with a visible player hand and dealer hand, card faces, Hit, Stand, and Double controls. The dealer stands on 17, blackjack pays 3:2, ties return the bet, and the draw logic is slightly player-favorable. Hide the dealer’s second card while the player is acting, then reveal it when resolved. Implement Roulette with selectable bet types Red/Black, Even/Odd, 1–12, 13–24, 25–36, and a Lucky 7 cluster. Display the recent wheel history and result, with outcomes biased slightly toward the selected section. Include a rotating physical roulette wheel in the room. Implement heads-up Texas Hold’em against a dealer with player/dealer cards, a flop shown before action, and Check, Raise, and Fold actions. Use real seven-card hand evaluation and a slightly player-favorable deal selection. Show the hand result and payout in the panel. Implement Scratch Tickets as a buy-and-reveal game. Buying uses the default bet, then display a visual 3x3 ticket grid with symbols such as money, clover, diamond, crown, star, cherry, 7, and dice. Reveal the ticket and award a frequent small win with occasional larger hits when three matching symbols appear. Include ten themed ticket types and a scratch boost upgrade. Implement the Boxing Ring as a timed spam-click fight. Let the player select from opponents with increasing unlock levels: Basement Bruno, Turbo Tia, Iron Malik, Razor June, and Knockout Rex. Deduct the purse, show player and opponent stamina/health bars, a five-second clock, click count, and a large PUNCH PUNCH PUNCH button. Each punch damages the opponent; the opponent damages the player over time. Winning pays opponent-specific multipliers from 2.0x through 4.1x, grants reputation and boxing XP/stat progress; losing freezes the player for 10 seconds. Implement the Prize Arcade in the right wing with three visibly labeled cabinets: COIN, DROP, and CLAW. The panel offers Coin Pusher, Prize Drop, and Jackpot Claw modes. Starting a game shows a five-cell pick board; the player selects one cell, all cells reveal, and a win awards a mode-specific multiplier (about 1.7x, 2.4x, or 4.5x). Include an arcade boost upgrade. Implement the RNG Lounge as a rarity-roll panel and collection/progression system. Every roll gives XP and saved shards, with weighted tiers Common, Rare, Epic, Legendary, and Mythic. Display tier colors, shard and XP values, roll count, last result, and buttons to buy permanent upgrades for slots, scratch, boxing, arcade, and RNG using cash plus shards. RNG luck improves with upgrades and overall progression. On the right side create the storage-auction area. Place a raised auction podium/block, a gold post, BID WARS signage, and a resale desk with RESALE BASE signage. The Storage Auction panel generates a mystery storage unit containing roughly 3–6 random items, a unit name, a clue/preview line, an opening bid, and an AI maximum bid. Let the player pass, bid +00, bid +$500, and hammer the lot when leading. AI Rico can counterbid. Winning adds the hidden contents to inventory and raises reputation. Inventory capacity begins at 15 and scales with base level. The Resale Base panel must list inventory items from won units. Each item includes source unit, condition, estimated low/high value range, resale value, and flavor text. Offer multiple buyer lanes—Collector, Market, Pawn, Creator, and Contractor—with offers affected by the item’s preferred buyer and condition. Let the player sell items for profit; profitable flips increase reputation, profit, XP, and base level. Display inventory size/capacity and total estimated value. Add progression and persistence. Track cash, inventory, RNG shards, XP, reputation, level, base level, games played, auctions won, sold items, boxing wins, arcade wins, RNG rolls, upgrade levels, and player position. Auto-save these values on the device and restore them on reload. Level is earned from gambling, boxing, arcade, RNG, and flipping; base level grows from total profit and increases storage capacity. Reputation and level improve RNG luck and unlock stronger boxing opponents. If cash reaches zero, cancel active games and show a prominent revive overlay/countdown: after 30 seconds restore cash to $5,000 while retaining inventory, shards, and base progress, with a small reputation penalty. If cash reaches00,000,000, trigger a victory overlay saying Mr Vale kicks the player out because they beat the house. Use a clean futuristic casino presentation: dark navy panels with rounded borders, cyan/pink/gold accents, readable white text, neon signs, colored emissive strips, patterned casino carpet, marble flooring in the auction wing, animated lights and rotating/floating props, simple low-poly NPCs, and visible physical machines that match the corresponding interactive panels. Include short toast notifications for wins, losses, purchases, auction results, revive, and progression events. Keep the entire experience playable as one connected first-person indoor casino/auction space rather than separate scenes.More free browser games