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Arcade › GTA Türkiya
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Oyun Savaşlar built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about GTA Türkiya yet. Play it, then tell Oyun Savaşlar what you would add next.
GTA Türkiya was built by Oyun Savaşlar with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix GTA Türkiya opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based 3D third-person collection game titled "GTA Türkiya" with Turkish-language HUD and a stylized low-poly Istanbul-inspired mini city. Use a Three.js-like 3D scene with a large flat gray city ground, a dark asphalt main road running north-south and a crossing side road, pale yellow dashed lane markings, and a small green park area on one side. Set the sky/background to a muted light blue with atmospheric fog and soft shadows, using bright daylight and an angled warm directional sun. The player is a blocky low-poly human character viewed from behind in an over-the-shoulder/third-person camera. Place the player initially near the lower section of the main road, with a flat yellow circular marker under their feet. Enable movement with WASD and arrow keys, running with Shift, and jumping with Space. The camera should follow the player at roughly a 7-unit distance with a perspective view, and the player should have idle and walking animations that switch based on whether they are moving. Build a compact neighborhood around the roads using several suburban low-poly building models: pale walls, dark windows/doors, and distinctive green sloped roofs, placed along both sides of the roads. Populate the streets with five stationary blocky low-poly citizen characters, each using an idle animation. Add one low-poly police car on the road ahead/right of the starting player, white/gray with dark windows and a roof light bar. It is a static visual prop; do not add police AI or chasing behavior unless required to reproduce the existing mechanics. Place exactly four collectible gold/yellow packages around the city at varied locations: one near (-5,10), one near (6,-8), one near (20,18), and one near (-22,-18), relative to the world layout. Each package should be a small glowing gold rectangular box hovering just above the ground with a pale yellow torus/ring around or above it, rotating for visibility. When the player comes within approximately 1.5 world units, collect the package, remove it from the scene, increase the money score by ₺500, and show a temporary bottom-center Turkish notification reading "Paket bulundu! +₺500". Start the money at ₺2500, so the HUD can reach ₺4500 after all four collections. Avoid adding combat, weapons, vehicles the player can drive, or a win screen because those are not part of the implemented mechanics. Create a fixed, non-interactive HUD overlay. In the upper-left, show a dark translucent rounded panel with the yellow title "GTA TÜRKİYA", the subtitle "İstanbul esintili mini şehir", and the mission text "Görev: Şehirde dolaş, sarı paketleri topla ve polisten uzak dur." Below it show the money and wanted display in the format "₺ 2500 · ★☆☆☆☆". Initialize the wanted indicator to one filled star and four empty stars, and keep it as a display value unless implementing only the existing static behavior. In the upper-right, show a dark rounded control hint: "WASD / oklar: hareket · Shift: koş · Space: zıpla". Make the HUD typography clean white/gray sans-serif with a yellow title and yellow package/road accents. Support a responsive layout, hiding the controls hint on narrow mobile screens. The overall visual style should be clean, colorful, low-poly and toy-like, with a broad road dominating the camera view and simple suburban buildings in the distance.