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Arcade › GraCity Life
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Karlos Mostowik built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about GraCity Life yet. Play it, then tell Karlos Mostowik what you would add next.
GraCity Life was built by Karlos Mostowik with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix GraCity Life opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-playable low-poly 3D third-person city-life sandbox titled “GraCity Life.” Use a Three.js-style perspective camera with soft shadows, a pale blue-gray sky/background, atmospheric fog, and an orthogonal-looking compact modern European city grid rendered with simple box, cylinder, sphere, and plane geometry. The player is a very simple stylized humanoid: a red cylindrical body with a white spherical head. Start the player on foot near the city center/southeast side, and provide WASD movement, mouse camera control, and Space to jump. Support V to toggle between third-person and first-person view; in first-person, place the camera at the character and show a small center crosshair. Use E to interact with nearby objects and F to open a smartphone panel; Escape closes the phone. Build a compact 110-by-110 grassy city block area crossed by dark asphalt roads: three horizontal roads at approximately z=-36, 0, and 36 and three vertical roads at x=-36, 0, and 36, with pale raised sidewalks alongside them. Add short white lane dashes on the roads. Populate the streets with simple low-poly trees (brown trunks and rounded green crowns) and tall dark street lamps with small warm glowing bulbs. Add a handful of blocky buildings around the grid: four taller apartment blocks at the four corners, an 18-unit-high blue office tower near the center/north side, a low white supermarket, a low red shop row, a white gas station, and several small detached white houses with red roofs. Buildings should have dark flat roofs and repeated light-blue window panels on their facades. Keep the city sparse and readable rather than dense or realistic. Include an accessible open-front home/property in the southeast area around x=18,z=18. It has a wood floor, back wall and two side walls, with no obstructing front wall. Furnish it with a blue sofa, wood coffee table, dark TV unit and television, white kitchen counter, translucent/light-blue refrigerator, washing machine, white bed, wood wardrobe, ceiling light, and a red front door. Nearby E interactions must work: the door toggles open/closed by rotating; the refrigerator displays “Fridge: groceries stocked. Shopping system ready.” and subtracts €12 from the balance; the washing machine displays “Laundry cycle started”; the TV displays “TV on — evening news from GraCity”; and the ceiling light toggles on/off with a corresponding toast. The nearby interaction system should show “Nothing nearby to use” if E is pressed with no usable object. Place a simple blue hatchback near the home/city streets, around x=4,z=7. Model it from a blue rectangular body, translucent blue cabin, and four dark wheels. Give it an E interaction: when approached on foot, E hides the player and switches to driving mode with a toast such as “Entered Blue Hatch. WASD drive · E exit.” In driving mode, use third-person camera follow and faster WASD movement, with E near the vehicle exiting back to on-foot mode and placing the player beside the car. Driving steadily consumes fuel; if it reaches zero, show “Out of fuel — walk to a station.” The car itself does not need collisions, traffic, missions, or combat. Implement a dark translucent glass-like HUD over the game. At the top-left show the uppercase brand “GRACITY LIFE.” At the top-right show badges for money initially “€ 2,450,” current mode initially “ON FOOT · THIRD PERSON,” and fuel initially “Fuel 86%.” Update the mode badge for driving/on-foot and first-/third-person states. At the bottom center show a rounded hint bar that changes to identify a nearby interaction, for example “E · Car | WASD move · V view · F phone,” and otherwise says “WASD move · mouse camera · V view · E interact · F phone.” Show temporary blue toast notifications near the top center for interactions. The smartphone is a bottom-right dark rounded panel titled “GraCity Mobile,” with a Close button and a two-column app grid showing Balance €2,450, Vehicle Blue Hatch, Fuel & upkeep €1,200, and Property Riverside. F toggles it open/closed and Escape closes it. Before gameplay, show a full-screen dark blue-black overlay with a centered rounded introduction card titled “GraCity Life,” explaining that this is a compact playable slice of a modern European city where the player can walk, drive, enter a home, use appliances, and manage a first property. Include the visible control list: WASD move, mouse camera, Space jump; V first/third-person, E interact, F smartphone; and the objective to find the blue hatchback and drive around the city grid. Provide a bright cyan “Enter GraCity” button. Clicking it removes the overlay, begins movement/update logic, requests pointer lock if available, and shows a welcome toast: “Welcome home — find the blue car or enter the house.”