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Arcade › Goblox
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Bangka Labeng built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Goblox yet. Play it, then tell Bangka Labeng what you would add next.
Goblox was built by Bangka Labeng with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Goblox opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable 3D third-person exploration/collectathon game titled “Goblox.” Use a bright, stylized low-poly suburban town viewed from a trailing third-person camera behind and slightly above the player. The world has a clear light-blue sky with atmospheric fog in the distance, soft shadows, and simple colorful geometry. Make the ground a large green grassy square, with a dark blue-gray paved road running north-south through the center and another crossing it east-west; place a pale gray 18-by-18 central plaza/sidewalk area around the intersection. The camera should follow the player smoothly at roughly 7 units behind them, keeping the avatar centered and showing the road and town ahead. The player is a simple blocky character named Goblox, initially on the central road near one side of the town: a blue rectangular torso/body, a peach/tan cube-like head, and a flat red rectangular cap on top. The character casts a soft shadow. Use standard WASD or arrow-key movement, Shift to run, and Space to jump; on mobile provide an on-screen virtual joystick and jump button. Movement should support gravity and jumping, with ordinary third-person character controls and collision/grounding appropriate for the roads, plaza, grass, and props. Build the town with four suburban buildings around the intersection: two on the left and right sides toward the far end of the road and two on the left and right sides toward the near end. The houses should be stylized low-poly white/light-gray buildings with dark windows and green roofs, matching the visible suburban-kit appearance. Add eight low-poly trees around the outskirts: alternating larger and smaller simple trees, with green geometric foliage and brown trunks, positioned along both sides and toward the far and near edges of the town. Keep the environment uncluttered and blocky, with the road, sidewalks/plaza, grass, houses, and trees clearly readable. Place exactly eight collectible glowing yellow stars, represented as rotating yellow/gold octahedron shapes hovering about 1.1 units above the ground. Put them symmetrically around the town at these approximate world positions: (-7,-7), (7,-7), (-7,7), (7,7), (-16,0), (16,0), (0,-16), and (0,16). They should slowly rotate and bob up and down. When the player comes within about 1.25 units of a star, collect it, hide/remove it, and increment the collection count. There are no enemies, weapons, health, timer, or other hazards; the goal is simply to explore and collect all eight stars. Add a fixed HUD over the 3D view. In the upper-left, show a dark translucent rounded panel with the title “Goblox,” the subtitle “Build. Explore. Collect.”, and a counter initially reading “Stars: 0 / 8,” updating as stars are collected. In the upper-right, show the instructions “WASD / arrows to move · Shift to run · Space to jump” and beneath it “On mobile, use the joystick and jump button.” When all eight stars have been collected, show a bottom-center dark rounded notification reading “All stars collected!” Use a polished, minimal low-poly aesthetic with bright daylight, ambient hemisphere lighting, directional sunlight, soft cast shadows, and no menus or loading screen.