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Ganpati Festival

  • 3d
  • third-person
  • exploration
  • story
  • festival
  • cozy
  • adventure
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Sahastra Sadaraboyina built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Ganpati Festival yet. Play it, then tell Sahastra Sadaraboyina what you would add next.

Make your own game

Ganpati Festival was built by Sahastra Sadaraboyina with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Ganpati Festival opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Ganpati Festival

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild a 3D third-person exploration game titled “GANPATI: THE 10-DAY FESTIVAL,” an interactive festival journey set in a stylized Indian neighborhood. The player controls a casually dressed young woman character in a small low-poly suburban street environment, viewed with a behind-the-player third-person camera. Use WASD or arrow keys to walk, Space to jump, and E to interact with nearby glowing interaction markers; support a mobile joystick if available. The game should begin on a full-screen title overlay with a dark navy/black background and warm radial glow, a thin gold border, centered text: “AN INTERACTIVE FESTIVAL JOURNEY,” “GANPATI: THE 10-DAY FESTIVAL,” “10 DAYS. ONE FESTIVAL. COUNTLESS MEMORIES.”, and “Walk, listen, help, remember — and discover how a neighbourhood becomes a family.” Include a prominent orange-to-red “BEGIN THE JOURNEY” button and the control hint “WASD / arrow keys to walk · Space to jump · E to interact · mobile joystick supported.”

After starting, show a real-time 3D neighborhood: a broad dark asphalt road with small pale lane markings, sidewalks on both sides, simple box-shaped houses with beige walls, dark reddish roofs, blue doors, glowing gold windows, several trees, warm lanterns, and floating labels such as “गणपति” and “शुभ.” Use a warm/cool cinematic lighting style: colored atmospheric fog, changing blue, gold, purple, and orange skies, soft shadows, glowing orange lights, and a festive low-poly aesthetic. The central recurring landmark is a Ganpati pandal: a small or large decorated shrine with red fabric backing, reddish posts, an orange/gold pointed canopy, a gold platform, and a stylized orange Ganpati idol with a round body/head, large ears, and a gold crown. Add a “GANPATI DARSHAN” floating label near the shrine. Interaction points are visibly marked by a gold torus ring on the ground and a glowing gold orb above it; the player must walk close and press E.

Implement a linear ten-day progression, with a different neighborhood arrangement, atmosphere, and objective each day. Maintain a star score in the HUD and show progress counters. Day 1, “THE ARRIVAL”: explore the neighborhood, find the glowing pandal, and discover the first prayer; interacting opens a modal describing placing marigold flowers before Ganpati and awards a star. Day 2, “THE DECORATIONS”: collect and place five glowing decorations around the pandal; hide each marker when collected, update a 0/5-style counter, and show a preparation area. Completing all five opens a completion modal and awards bonus stars. Day 3, “THE FESTIVAL AWAKENS”: interact with four small glowing moments distributed around the street. Day 4, “DHOL & DHAMAKA”: interact with five glowing beat markers arranged across the road; on the final beat show a modal describing claps, spinning scarves, and warm light. Day 5, “STORIES”: approach a storyteller interaction in a courtyard and open a story modal about bringing Ganpati home, asking for wisdom, helping one another, and saying goodbye with gratitude; offer three choices: “My favourite part is decorating,” “The music makes the festival special,” and “I love celebrating with everyone,” then show a response modal and continue. Day 6, “RAINY MEMORIES”: take five photographs by interacting with five of the photo markers around a larger pandal; after enough photographs, change the atmosphere to rain and show the hint “The rain has arrived — keep capturing warm lights in the cool streets.” Render hundreds of falling blue-white rain particles and use the memory text about flowers, drums, people, Ganpati, and warm lights reflected in cool rain. Day 7, “THE BIG CELEBRATION”: complete three celebration moments in a large festival square with a large pandal. Day 8, “THE COUNTDOWN”: revisit three memories. Day 9, “THE LAST CELEBRATION”: complete four final celebration moments in a large night-time pandal area. Day 10, “THE GRAND FINALE” / “THE FAREWELL”: approach the final glowing interaction, offer one last prayer, and display a finale modal saying the neighborhood keeps the color, stories, rain, drums, and people, ending with “THANK YOU FOR BEING PART OF THE FESTIVAL” and “SOME FESTIVALS END. THE MEMORIES DON’T.” Include a “PLAY THE JOURNEY AGAIN” button that resets the day and score.

The HUD should be a fixed translucent dark glass interface over the 3D view. In the upper-left, show the current day and theme, the objective title and descriptive text, a rounded progress pill such as “0 / 1,” and a short contextual sentence. In the upper-right show “DAY n / 10” and a gold “★” star total. At the bottom center show a rounded dark hint pill, normally “Move with WASD / arrows · E to interact.” Use gold/cream typography and orange gradient buttons matching the title screen. Day transitions and story interactions should use centered dark translucent modal cards with gold borders, cream headings, descriptive text, and orange action buttons. Keep the game focused on walking, discovery, helping, listening, remembering, photographing, and festival progression; do not add combat, enemies, weapons, health, or unrelated mechanics.

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