Arcade › Ganesha Guardian
Click the game above and it runs right here in your browser. No download, no installer, no account needed. mohith satish built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Ganesha Guardian yet. Play it, then tell mohith satish what you would add next.
Ganesha Guardian was built by mohith satish with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Ganesha Guardian opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-playable 3D third-person action adventure titled “Ganesha Guardian: Guardian of the Portal.” Use Three.js-style low-poly visuals, soft shadows, ACES-like warm lighting, a dark indigo night background/fog, and a colorful festival clearing. The game opens on a centered title menu over a dim mystical scene: large warm gold text “GANESHA: GUARDIAN OF THE PORTAL,” a subtitle explaining that it is a stylized action adventure inspired by Ganesh Chaturthi in which the player enters a portal, awakens divine power, and defeats Rakshasa guardians, plus stacked outlined buttons PLAY, CONTROLS, and CREDITS. Build a navigable outdoor festival world viewed from an over-the-shoulder third-person camera. The ground is a large green grass plane in a forest clearing, with scattered low-poly trees, rocks, and glowing cyan crystals. Add a raised circular festival stage/platform near the clearing, decorated with small glowing orange lamps and a gold banner. Place several colorful idle farmer/festival NPCs around the area, with small glowing colored lantern-like markers near them. At the far end is a prominent floating mystical portal: a large purple glowing ring with a translucent dark-purple center and orbiting/sparkling lavender particles. The portal should rotate and emit purple light. The player is a stylized low-poly divine Ganesha guardian assembled from simple geometry: reddish-orange body, rounded head, large ears, short curved trunk, glowing eyes, a gold cone crown, and a gold glowing waist aura/ring. The guardian carries a glowing pale-blue trishula/trident in one hand. Start the player at the opposite side of the clearing from the portal. Use third-person movement with WASD, sprint with Shift, jump with Space, mouse camera control, and a camera following at approximately 8 units distance. Interaction is E. On the initial objective, display HUD quest text “Enter the Portal” and the hint “Reach the glowing portal, then press E”; when close enough, change it to “Press E to enter the portal.” Pressing E near the portal triggers a brief fade/divine awakening, scales the player slightly larger, shows a golden particle burst and toast “THE DIVINE GUARDIAN HAS AWAKENED,” then begins combat. During combat show a HUD with a player health bar labeled up to “2000 HP,” a stamina value/bar, the current quest, ability/action controls, and (for the major fights) a boss panel with enemy name, current/max HP, and a colored health bar. Support mouse left click for a basic attack, mouse right click for a heavy attack, Q for a divine attack, and E for interaction; also provide clickable on-screen ability buttons for these actions. Basic attacks deal 150 damage within roughly 4.8 units. Heavy attacks deal 300 damage and have a 2.5-second cooldown. Divine attacks deal 500 damage to an enemy within roughly 8 units and have a 7-second cooldown; otherwise show “No enemy in divine range.” Show golden impact/death particle bursts, occasional camera shake, cooldown-disabled buttons, and toast messages such as “Too far away,” “A RAKSHASA APPROACHES,” and “<NAME> DEFEATED.” After awakening, spawn a sequence of hostile low-poly Rakshasa/monster guardians in front of the player. Enemies move toward the player and attack when close, reducing player health over time; display strike toasts and camera shake. Use this exact progression and approximate stats: FOREST FIEND, 300 HP, small green demon, speed 2.2, damage 45; SHADOW HUNTER, 500 HP, dark purple demon, speed 3.8, damage 50; STONE BRUTE, 600 HP, large gray monster, speed 1.6, damage 60; FLAME DEMON, 750 HP, orange-red demon, speed 2.3, damage 70; STORM RAKSHASA, 850 HP, large blue monster, speed 3.3, damage 80; SWARM RAKSHASA, 100 HP, small purple demon, speed 5.8, damage 90; ANCIENT DESTROYER, 1500 HP, large maroon monster, speed 1.8, damage 100; and final PORTAL LORD, 2000 HP, large very dark purple monster, speed 2.2, damage 120. The boss HUD is hidden for the first six encounters and visible for the larger guardian fights as implemented. Each defeated enemy restores 350 player HP up to 2000, advances the quest progression, and after a short delay spawns the next enemy. If the player reaches zero HP, reset health to 2000, return them to the starting location, reset the objective to entering the portal, and allow the sequence to be attempted again. Use quest progression labels matching the game’s flow: “Enter the Portal,” “Awaken the Divine Power,” “The First Guardian,” “Shadow in the Forest,” “The Stone Colossus,” “Fire of the Underworld,” “Wrath of the Storm,” “Swarm of Darkness,” “The Ancient Destroyer,” “Guardian of the Portal,” and “Return Home.” After defeating the final Portal Lord, hide the combat HUD and present a centered ending sequence. First show “THE DARKNESS HAS FALLEN” with text that the Portal Lord collapses, the portal closes, and the missing festival-goers can return. Then offer “RETURN TO EARTH,” followed by “THE FESTIVAL OF FAITH CONTINUES” and text about golden light filling the town, families reuniting, and a peaceful Ganesha manifestation blessing the celebration. Finally show “THE END” and a brief closing message about courage, compassion, and faith. Include pause behavior on Escape with resume, restart, and main-menu options, plus functional Controls and Credits overlays. Keep the presentation as a stylized low-poly browser adventure with indigo, violet, gold, orange, and festival colors rather than realistic graphics.