Arcade › Ganapati Street Explorer
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Mohammad Raheem built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Ganapati Street Explorer yet. Play it, then tell Mohammad Raheem what you would add next.
Ganapati Street Explorer was built by Mohammad Raheem with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Ganapati Street Explorer opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a first-person 3D exploration/collection game titled “Ganapati Street Explorer.” The player walks through a warm, stylized evening Indian neighborhood during Ganapati Chaturthi and has 120 seconds to find and collect as many Ganapati idols as possible. Camera and movement: use a first-person perspective with a mouse-look camera, WASD or arrow-key movement, and Space to jump. Start the player on the main road at approximately (x=0, y=1.7, z=58), facing into the neighborhood. Movement should feel like an FPS walk at roughly 4.2 units/second, with gravity and a jump. The environment should be walkable rather than a menu-only scene, and collection occurs when the player comes within about 2.2 world units of an idol. World layout: create a connected neighborhood of dark charcoal roads. The primary road is a long north-south strip, approximately 14 units wide and 150 units long, with a broad crossroad around z=-18. Add side lanes branching around x=-25 and x=27. Line the main road with repeated tan sidewalks and narrow dark open-drain strips. Surround the roads with colorful low-rise buildings and apartment blocks, leaving the street open for exploration. Use a warm dusk palette: maroon/purple sky and fog, orange-pink sunlight, cream/tan walls, terracotta-red and saffron-orange awnings, dark roads, and golden glowing lamps. Use soft shadows, ambient lighting, mild fog, and a slightly cinematic warm tone. Neighborhood details visible while exploring: shops on both sides of the road with simple box-shaped buildings, dark doors, counters, orange awnings, and large readable signs including KIRANA, CHAI & SNACKS, FLOWER MART, POOJA STORE, MISAL HOUSE, GENERAL STORE, FRUIT BHANDAR, FESTIVAL KITCHEN, TEA STALL, and SWEET SHOP. Add apartment blocks framing the streets with rows of blue/teal windows and balconies. Add utility poles, overhead horizontal wires, hanging golden bulbs, small saffron flags, and red festival banners reading “GANAPATI BAPPA.” Include a few parked scooters, several parked yellow taxis, palm trees, street lamps, and simple imported-looking commercial buildings as background props. Festival landmarks: place orange-roofed/red-backed pandals at the far ends of the main street, labeled “MORYA PANDAL” and “LALBAUG PANDAL.” Add a small red-and-cream temple on the west side around the central crossroad labeled “TEMPLE.” Scatter several small cream shrine bases with saffron roofs and gold pillars around the lanes. These are environmental landmarks, not separate minigames. Collectibles: create 12 stylized Ganapati idols distributed along the main street and side lanes, approximately at these world locations relative to the starting layout: (-2,-68), (-3,-42), (3,-24), (-3,-2), (3,18), (-3,40), (2,68), (-24,-10), (25,10), (-25,54), (28,42), and (-30,18). Each idol should be a small colorful handmade-looking statue on a circular base: orange/terracotta body, large belly and head, broad ears, curved trunk, crown, arms, legs, white tusks, a red/yellow garland, and a glowing golden ring/aura near the base. Alternate some base/body colors between gold/red and orange/light orange. They should be clearly visible in the street environment. When collected, hide/remove that idol, increment the idol counter by one, and show a short toast such as “Ganapati found! +1 to your collection.” HUD and screens: show a fixed top-center dark translucent rounded bar with the title “GANAPATI STREET,” a countdown reading “TIME 120s” initially, and “IDOLS 0.” Update the timer once gameplay begins, counting down for 120 real seconds, and update the idol count as collectibles are found. At the bottom center show the instruction text “WASD / Arrow keys to walk · Mouse to look · Space to jump · Find the idols.” Before starting, display a full-screen dark warm translucent overlay and centered rounded brown card with a thin golden border. The card title should read “Ganapati Street Explorer,” followed by: “Walk through a warm evening neighborhood during Ganapati Chaturthi. Explore side lanes, shops, temples and pandals to collect the idols before the 120-second festival hunt ends.” Include an orange pill-shaped button labeled “Begin the Yatra.” Clicking it starts/resets the 120-second hunt, hides the intro, places the player at the starting position, resets all idols, and enables movement. End condition: when 120 seconds elapse, stop player updates and show a centered end overlay/card with the number collected, e.g. “0 idols collected” or “1 idol collected,” followed by “May your journey be filled with joy and good fortune. GANAPATI BAPPA MORYA!” and an orange “Play Again” button. Play Again resets the timer, score, player position, and all idols. Use rounded cards, golden/yellow headings, orange buttons, white/cream text, and a festive dark maroon overlay consistent with the attached visual style. Make the scene and UI responsive on smaller screens.