Appearance
Arcade › 花园打地鼠
Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.
Made by wujiankai8864515, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.
Join the conversation on Discord ↗
Nobody has said anything about 花园打地鼠 yet. Play it, then tell wujiankai8864515 what you would add next.
Comments are shared with the public Discord thread.
花园打地鼠 was built by wujiankai8864515 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix 花园打地鼠 opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a portrait-friendly, fixed-camera 3D casual whack-a-mole game titled “花园打地鼠” (Garden Whack-a-Mole), with Chinese UI. Use a soft bright garden-green background and a centered rectangular warm-wood game board with rounded visual feel, gold edging, and nine holes arranged in a precise 3-by-3 grid. Each hole is a dark oval opening set in a low brown soil mound with a raised golden rim. Show a fixed elevated, slightly tilted view of the entire board; do not allow camera rotation or zoom, and keep the board fitted on narrow/tall screens. Use soft sunlight and subtle shadows. Moles pop up and sink into the holes with a quick smooth easing/bounce. Make them cute, chunky brown cartoon creatures with cream bellies, round ears with pink centers, dark shiny eyes, a pink snout and nose, little teeth and whiskers. Most moles are brown; occasionally (about 14% of spawns) a special bright golden mole appears with a rotating star above its head. The game starts with an instruction panel over the scene and a large yellow “开始游戏” button. Chinese instructions explain that moles are about to appear and players should click/tap them before they escape. Tapping/clicking the start button begins a 30-second round. During play, spawn moles randomly in currently empty holes, initially about every 0.5–1 second, speeding up modestly as time runs down; each mole remains exposed for roughly 1.15–1.8 seconds, then withdraws. The player taps/clicks a visible mole to hit it: a regular mole gives 1 point and a golden star mole gives 3 points. Successful hits increase the consecutive-hit combo counter; missing a hole or letting a mole escape resets combo to zero. Only hits on a currently raised mole score. At zero seconds, hide the moles and show a results panel with the final score, highest/current combo, and a “再玩一次” restart button; restart resets the round. Overlay a compact top HUD with three dark forest-green rounded pills outlined in pale cream/gold, showing “得分” (score), “时间” (time, counting down from 30), and “连击” (combo), in bold white Chinese lettering. Put the large pale-cream title “花园打地鼠” near the top center with a brown outline and shadow. Keep a dark green rounded instruction/results panel centered over the play area with a pale-gold border and shadow, and a prominent golden-yellow button with dark brown text. Add a small dark-green rounded hint strip near the bottom reading “点击冒出来的地鼠!金色星星地鼠 +3 分”. Briefly show a hammer emoji swing flash near the lower-right when the player taps a hole. Maintain a cheerful, polished, simple toy-like 3D style, with the green garden field, wood, soil, and gold details clearly legible; no additional game modes, powerups, characters, or mechanics.