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Arcade › 카페 스피드 서비스
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Create a cozy low-poly 3D café service game titled “카페 스피드 서비스” (Cafe Speed Service), presented in a third-person perspective behind and slightly above a small stylized barista avatar. The scene is a warm, simple café interior: peach/tan floor, pale cream back and side walls, colorful rectangular wall panels, hanging gold ceiling lamps, and four service stations arranged around the room. Use soft warm lighting, ambient shadows, pastel materials, rounded/simple geometric forms, and a friendly Korean café aesthetic. The player character is a small faceted/cartoon barista made from primitive shapes: a mint-green cylindrical body, cream cylindrical head, brown hair cap, and a cream apron. Place the player initially near the front/center of the café. The four stations are spaced around the room: a coffee machine on the left/back, a milk station in the center/back, a pink topping station on the right/back, and a serving counter toward the front. Each has a broad colored base, cream countertop, and a gold circular sign; show simple props such as cups and an espresso head at the coffee machine, a milk jug at the milk station, and three topping containers at the topping station. The core gameplay is timed order fulfillment. When the player starts the café, begin a 3-minute countdown and generate a queue of three orders. The goal is to complete and serve 8 orders before time runs out. Move the barista with the arrow keys and rotate/look around with the mouse. When within about 2.8 world units of the nearest station, press Space to use it. Space should operate the nearest station, not an arbitrary distant one. Orders must be prepared step-by-step in the required sequence. Include exactly these recipes: Americano (coffee, coffee; 100 base points; coffee icon), Cafe Latte (coffee, milk; 130 base points; milk icon), and Strawberry Topping Latte (coffee, milk, topping; 170 base points; strawberry icon). The current order’s next required station is determined by the next uncompleted step. Using the correct station advances progress, awards 20 points, and gives a short status message; once all steps are complete, tell the player to take the drink to the serving counter. Using the wrong station deducts 10 points, never below zero, and explains which station is currently needed. At the counter, Space serves the completed current order, awards its recipe points plus a small time bonus equal to the remaining whole seconds, increments the served count, and advances to the next order. If the counter is used before the drink is complete, display an “unfinished drink” message instead. Start with level 1 and three visible queued orders. After every three served orders, increase the level up to level 3, and generate the next orders using the available recipe sequence so orders become more varied. Keep the order list replenished to three entries as orders are served. The game ends successfully immediately after serving the eighth order; it ends unsuccessfully when the timer reaches zero. Include a restart button after either outcome. Add subtle simple electronic beeps for correct actions, wrong actions, and serving, plus a light repeating café-like melody after the game begins if browser audio is available. Build the HUD as a fixed, readable Korean interface over the 3D view. At the top show four cream panels with brown borders and rounded corners: “점수” (score), “남은 시간” (remaining time, initially 03:00), “레벨” (level), and “성공” (served)/8. On the right show a “📋 주문 목록” panel containing three order cards, each with its recipe icon/name and a small line showing the preparation chain (커피, 우유, 토핑), with the current order marked “👉 현재 주문,” waiting orders marked “대기 중,” and completed orders styled as done with “✅ 서빙 완료.” At the bottom center show a status message panel that gives contextual instructions such as approaching a station, the next needed ingredient, completion, or successful serving. At bottom left show the controls hint: “방향키로 이동 · 마우스로 시점 회전 / Space: 가까운 기계 사용 / 서빙”. Use cream panels, dark coffee-brown outlines/text, warm brown buttons, mint success accents, pink topping/order accents, and soft drop shadows. Before play, show a centered modal over a translucent brown overlay with the title “☕ 카페 스피드 서비스,” the text explaining that the player is a warm café barista and must complete 8 customers’ orders in 3 minutes, and a Korean bullet list explaining arrow-key movement, mouse view control, preparing at the coffee/milk/topping stations, serving at the counter with Space, and increasing levels. Include a large brown “카페 열기” button. After the win show “🎉 영업 성공!” with total score and served orders plus a satisfied-customer message; after timeout show “⏰ 영업 종료!” with score, served count, and encouragement to move faster. Include a mint “다시 도전하기” button in the result modal. Keep the experience as a playable 3D room with an orthographic-feeling cozy low-poly presentation rather than a flat 2D interface.