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Arcade › Dust Circuit
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Rares Campian built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Dust Circuit yet. Play it, then tell Rares Campian what you would add next.
Dust Circuit was built by Rares Campian with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Dust Circuit opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable low-poly 3D arcade racing game titled “Dust Circuit,” subtitled “Desert drift sprint.” Use a third-person chase camera behind and slightly above the player’s open-wheel race car, with smooth camera follow and a forward-looking view of the track. The scene should be a warm stylized desert: a flat orange/tan sand floor, orange atmospheric background, soft fog, strong warm sunlight and shadows, and scattered simple faceted green cacti and small polygonal sand-dune/cone shapes. Use simple low-poly geometry and a muted brown/orange/cream palette. Build a broad rectangular/oval loop track made from dark brown road sections: two wide horizontal straights at the north and south and narrower connecting turns at the east and west, leaving a circular/oval-ish sandy island in the center. Add cream lane/edge dashes around the track, including repeated rectangular stripes along the outer sides and a checker-like start line across the southern straight. Place low-poly racing props around the start and corners: red and green banner towers, plus curved fence pieces at the four corners. The player starts on the southern straight near the left side, facing around the loop. Load or create a low-poly red/pink open-wheel kart with four chunky dark tires and a rear wing; use three similarly styled green rival cars. Rivals should continuously drive around the loop on fixed circular/oval paths, spaced apart, with their orientation aligned to their motion. They are visual competitors only; do not add weapons or collisions. Implement driving with acceleration, braking, steering, drifting, boost, track boundaries, laps, and a finish state. Keyboard controls: W or Up Arrow accelerates, S or Down Arrow brakes/reverses, A or Left Arrow steers left, D or Right Arrow steers right, Space activates drift, and R resets the race. Acceleration raises speed while releasing the gas decelerates; clamp ordinary speed to roughly 12 units and allow boosted speed up to roughly 18. Steering should become stronger with speed. Holding Space while steering at sufficient speed should initiate a drift, slightly slow the car, and charge a drift meter. Releasing Space after charging should consume the charge and trigger a short boost that rapidly accelerates the car. Show a temporary “DRIFT CHARGING…” message during charging and “BOOST!” after release. Keep the player constrained to the track area: off-road movement should strongly slow the car and clamp its position inside the outer bounds. Track three laps, starting at lap 1/3; after the third lap, stop player/rival updates and show “FINISH! Press R to race again.” Reset returns the player to the starting position, clears speed, drift charge, boost, lap and finish state, and restores the initial instruction message. The place indicator may remain at 1st, matching the simple implementation. Add a fixed translucent dark rounded HUD over the rendered scene. In the upper-left show “DUST CIRCUIT,” “Desert drift sprint,” and three stats: lap (initially 1/3), speed in KM/H, and place (initially 1st). Below them show a “DRIFT BOOST” label and a horizontal progress meter that fills from orange to pale yellow as drift charge increases. At the top center show a rounded instruction pill reading “Hold SPACE + steer to drift — release for a boost.” In the upper-right show “WASD / arrows drive” and “SPACE drift • R reset.” On coarse/touch devices, show four large translucent touch buttons: left and right steering arrows at the lower-left, a circular “GO” accelerator at lower-right, and a “DRIFT” button next to it; hide the keyboard help there. Make the layout responsive and keep the game fullscreen with no scrolling. Render with antialiasing, shadows, warm tone mapping, perspective camera, and low-poly shadowed materials to match the screenshot’s clean arcade aesthetic.