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江雪

  • interactive-poem
  • point-and-click
  • ink-wash
  • chinese-culture
  • narrative
  • casual
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Click the game above and it runs right here in your browser. No download, no installer, no account needed. qiten007 built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

江雪 was built by qiten007 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix 江雪 opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for 江雪

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a fullscreen, canvas-based interactive Chinese classical-poetry experience titled “江雪” (River Snow), credited to 唐·柳宗元. It should be a quiet, minimalist point-and-click/touch journey through the four lines of the poem, with no conventional score, lives, combat, timer, or inventory. Use a restrained Chinese ink-wash aesthetic: warm rice-paper backgrounds (#f5f0e8 through beige), muted gray-green mountains, mist, sparse dark-brown/charcoal ink, thin double rectangular border, calligraphic Chinese typography, occasional red seal, soft fades, and very subtle ambient texture. Support mouse and touch; also allow Space/Enter to advance the introduction. Scale all artwork responsively to the viewport and prevent page scrolling.

Flow and screens:
1. Loading screen: warm vertical paper gradient, centered title “江 雪” around the upper-middle, “唐 · 柳宗元” below it, a very thin outlined horizontal loading bar beneath, slowly filling over roughly 80 animation frames, and faint “加载中...” text. Then show the title screen.
2. Title screen: paper background with faint layered mountain silhouettes near the lower portion, mist, centered large “江 雪”, author beneath, a very faint four-line poem block, a small red square seal reading “江雪” toward the upper-right, and a dark brown rounded button labeled “开始漫游” near the lower area. Add a thin ink double border and faint footer “互动式古诗体验”. Clicking the button begins the intro with a dark fade transition.
3. Intro: show an ink-wash mountain/mist landscape and border. First type in these explanatory lines near the top, character by character: “《江雪》是唐代诗人柳宗元的代表作之一。”, “诗人被贬永州,政治失意之时,”, “借江乡雪景,抒发孤傲清高的情怀。”, “全诗仅二十字,却勾勒出一幅”, “天地苍茫、万籁俱寂的寒江独钓图。” A blinking caret may appear while typing. After the text completes, transition to a recitation layout: title and author fade in at top, then reveal these four lines one after another with small gray interaction hints beneath each: “千山鸟飞绝” / “点击飞鸟,让它们飞走”; “万径人踪灭” / “擦除路面上的脚印”; “孤舟蓑笠翁” / “拖动小船到江中央”; “独钓寒江雪” / “点击画面,飘落雪花”. After all are visible, show blinking “— 点击或按空格继续 —”. Speak the poem once using Chinese speech synthesis if available: “江雪,柳宗元。千山鸟飞绝,万径人踪灭。孤舟蓑笠翁,独钓寒江雪。” Clicking/Space advances to level 1.

Interactive poem chapters, in order, each with its line as a centered top heading, an unobtrusive instruction at the bottom, and a completion state that shows “✓ 已解锁”, waits briefly, then displays “→ 进入下一句” before fading to the next chapter:

Chapter 1, “千山鸟飞绝”: draw a pale gray-beige sky, multiple translucent layered green-gray mountain ranges, a muted ground and watery lower region, and mist. Place exactly six small dark birds at randomized positions across the upper/middle scene, each initially perched on a short horizontal twig. Clicking/tapping within about 25 pixels (scaled) of a bird makes it fly diagonally upward/outward with flapping wings, then remove it once it leaves the screen. Do not let one click affect multiple birds. Bottom text should say “点击飞鸟放飞 剩余N只”. When all six have flown away, play a gentle ascending chime and unlock the line.

Chapter 2, “万径人踪灭”: use a warm parchment background with faint mountains and five pale dashed winding paths crossing the scene. Scatter roughly 8–11 small semi-transparent footprint marks along each path (about 40–55 total); each footprint is an oval with three toe dots and slight rotation. The player erases footprints by clicking or dragging a soft brush over them. A circular pale brush trail should follow the pointer, and a footprint within about 14 scaled pixels becomes erased with a subtle brush/noise sound. Show bottom progress text “擦除脚印 N%” plus a thin outlined progress bar filled muted green. The chapter completes only when every footprint has been erased, then chimes and unlocks.

Chapter 3, “孤舟蓑笠翁”: create a pale winter landscape with layered distant mountains, a horizontal muted green-gray river occupying the lower half, a bank, and subtle animated horizontal ripples. Draw a small stylized fishing boat with dark brown hull, tan canopy, tiny dark fisherman wearing a broad hat, fishing rod and line, and a soft oval shadow. Start the boat on the right side of the river around mid-height. Place a faint dashed circular target near the center of the river, randomized slightly around center. The player must press/touch the boat and drag it; constrain it inside the scene and river area. Show “← 拖动小船到江中 →” while it is away from the target, and a dashed selection rectangle while dragging. When the boat comes within roughly 28 scaled pixels of the target, snap it to center, mark the line complete, chime, and show unlock feedback.

Chapter 4, “独钓寒江雪”: draw the darkest/coolest scene: gray winter sky gradient, translucent snow-covered mountains, dark muted river, pale snowy bank, and the fishing boat/fisherman fixed in the center. Initially there is no active snowfall and a blinking instruction says “点击画面,飘落雪花”. The first click anywhere starts snowfall and a soft click sound. Continuously spawn small white flakes, up to about 250 active flakes, with varied size, speed, transparency, slight drift and sinusoidal wobble. Show a top progress indicator like “❄ N%”, where 60 spawned flakes represents 100%; after more than 60 spawned flakes, complete the line and play the chime. Keep the flakes falling as completion feedback appears.

Completion screen: return to the warm paper and faint layered mountains. Fade in “江 雪” and “唐 · 柳宗元”, then reveal the four poem lines sequentially at centered positions: “千山鸟飞绝”, “万径人踪灭”, “孤舟蓑笠翁”, “独钓寒江雪”. After a delay, fade in the red “江雪” seal on the right, then “—— 柳宗元 · 江雪 ——” and “River Snow — Liu Zongyuan”. Finally show a dark rounded button labeled “再读一遍”; clicking it resets progress and fades back to the intro. Use dark brown fade-to-black transitions between chapters, with all text and visual elements preserving the calm, spacious, ink-painting presentation. Add gentle pentatonic ambient sine-note background music after starting the first interactive chapter, plus sparse click, bird, brush, and completion-chime sounds through Web Audio when available; audio must not be required for play.

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