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Arcade › مدينة الأفق
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Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a browser-based third-person 3D open-city action game titled "مدينة الأفق" (Horizon City), rendered with Three.js/WebGL2. Use a PerspectiveCamera with a moderately wide 62-degree view, following the player from behind at about 7 units away and 4 units high; while driving, pull the camera back to about 10 units. Allow the camera to orbit with mouse/touch drag, clamping vertical pitch. The visual style is simple low-poly and blocky, with no textures: a large green ground plane, dark charcoal roads laid out as a grid in both directions, gray sidewalks, and a stylized city of repeated square towers. Towers should be placed around a roughly 150x150 city: each building has a light-gray square podium, a rectangular tower with varied muted blue-gray, tan, slate, or brown facades, a thin roof crown, a small rooftop unit, and rows of small dark blue glowing window boxes on all four sides. Add sparse tall dark street lamps with warm yellow glowing tops around the city. Use a bright blue daytime sky with fog, directional sunlight, soft hemisphere fill, and a gradual time-of-day cycle that changes sky/fog color and light intensity toward darker conditions. The player is a simple low-poly humanoid viewed from behind: a blue rectangular torso/body and a tan spherical head, starting near the center of the road at (0,0,12). The player can walk in any direction relative to camera orientation using WASD, with Shift for faster movement, and can jump with Space; implement gravity, grounded detection, and a jump impulse. Keep movement inside approximately -72 to +72 on both world axes. The player rotates toward movement direction. Place a rotating gold circular mission marker on the ground at about (12,0,-12). When the player comes within roughly 3.5 units of it, activate the mission automatically. The HUD mission text should say in Arabic that the player should approach the golden marker to start, then after activation show a mission such as "مهمة: طارد الهدف في المنطقة الصناعية". The actual completion rule is simple: after the mission is active, if the number of visible pedestrians drops to 12 or fewer, mark the mission complete and award $500. Populate the streets with 16 roaming low-poly pedestrians. Each is a simple humanoid made from a capsule-shaped torso, spherical head, capsule legs, and capsule arms, with varied skin tones and shirts. Spawn them across the city, have them wander continuously with varied headings and walking animation, turn around at the outer bounds, and make them panic and move faster for a short period when shot. Give each 100 health. Implement hitscan-like shooting on F (or the mobile fire button): at most once every 0.22 seconds, find the nearest visible pedestrian within 15 units of the shooter, remove 35 health, and make it panic. When a pedestrian reaches zero health, hide it and increase money by