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Arcade › جبهة الغبار
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Ahmed Amr built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about جبهة الغبار yet. Play it, then tell Ahmed Amr what you would add next.
جبهة الغبار was built by Ahmed Amr with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix جبهة الغبار opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a small playable 3D third-person shooter mission titled "جبهة الغبار" (Dust Front), with Arabic right-to-left interface. Use Three.js-style real-time 3D rendering and a warm, dusty World War-style trench battlefield. The camera should follow the player soldier from behind at a third-person distance of about 6 units, with a centered Arabic crosshair. The player is a stylized low-poly/toon soldier character starting at (0, 0, 12), facing toward the battlefield and the objective at the far end. Provide third-person movement controls (standard keyboard movement and camera control through the third-person controller), jumping if supported by the controller, and shooting with pointer/mouse click or Space. Clicking the initial button begins the mission and hides it; before that, the scene can be visible but gameplay should not advance. Build the level as a long muddy road/path running forward through a larger brown battlefield: a dark earth-colored ground plane, a lighter brown road roughly 18 units wide and 90 units long, repeated horizontal sandbag/trench lines at intervals, several dark circular crater marks scattered around, two visible armored tanks placed off the road (one toward the left around the forward-middle and one on the right farther ahead), and additional trench-cover props. Use warm low-sun lighting, soft shadows, atmospheric fog, and a muted dusty palette of tan, brown, ochre, and dark earth. At the far end around z=-33, place a wooden/dark flagpole with a red rectangular flag; this is the capture objective. Spawn six enemy soldier clones ahead of the player, staggered left and right along the road at approximately z=-8, -13, -18, -23, -28, and -33, facing back toward the player. They are simple stationary enemy targets with idle animation; they do not need visible AI attacks. The player fires glowing small orange-yellow rifle rounds from approximately chest height in the camera/player forward direction. Each shot creates a brief subtle full-screen white muzzle flash. Projectiles travel quickly forward, disappear after a short lifetime, and eliminate an enemy when they come within roughly 1.4 units of that enemy; eliminated enemies become invisible and the remaining count decreases. There is no health, damage, ammunition, reload, or enemy combat system in the source mechanics, so do not add those systems. The win condition is both: all six enemies must be eliminated, and the player must approach within about 4 units of the flag at the far end. On success, stop active gameplay and change the lower-left Arabic status message to: "تم تحرير الموقع — المهمة مكتملة". During play, show the status in a dark translucent panel at the lower-left: "الهدف: الوصول إلى الراية · أعداء متبقون: 6" with the number dynamically counting down. At the upper-right, show a dark translucent bordered panel with the title "جبهة الغبار" in gold and this description: "قصة قصيرة أصلية من خنادق الحرب الكبرى. تحرّك بين السواتر، أسقط المهاجمين، وسيطر على الراية." Keep the interface in Arabic, RTL, with a centered pale-gold plus-sign crosshair and a centered brown/orange button labeled "ابدأ المهمة" before the mission starts. Match the screenshot's sparse full-screen composition: dark brown page background behind the canvas, crisp gold/tan borders, white Arabic text, gold heading, and no extra HUD elements.