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Arcade › Frost Baby Hunt
Click the game above and it runs right here in your browser. No download, no installer, no account needed. B M built it with Cinevva, so it works on a phone or a tablet too.
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Frost Baby Hunt was built by B M with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Frost Baby Hunt opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-playable first-person 3D exploration puzzle titled “Frost Baby Hunt.” Use a bright, toy-like snowy environment with a pale blue sky/background, soft fog, strong daylight, shadows, and chunky low-poly shapes. The player is an invisible first-person character with the camera at about head height (y=1.6), a centered white crosshair, and mouse or touch drag to look around. Movement is with WASD or the arrow keys; E interacts; R restarts after winning. Do not add combat, enemies, health, timers, inventory UI, or unrelated collectibles. Build a square enclosed snow maze roughly 30 by 30 units, with a flat off-white snowy floor and blue-gray block walls around the perimeter and as interior corridors. Use collision so the player cannot pass through walls or leave the maze. The starting position is near the south/central area, facing into the maze. Arrange the interior walls to create winding passages: include long vertical and horizontal wall segments that divide the maze, with the cereal in the far northwest area, the yellow helper near the central area, and the final destination in the far northeast corner. Decorate the snowfield with scattered rounded snow mounds outside/around the maze and several floating, rotating pale-blue octahedral ice crystals that softly glow. The first objective is to find a floating blue cereal box in the northwest portion of the maze, around (-11.5, -12.2). Make it a chunky rectangular blue box with a white stripe and a small orange stripe, a subtle blue emissive glow and point light, gently bobbing and slowly rotating. It is initially visible. When the player is within interaction range (about 2.2 units) and presses E, hide the box, mark the cereal as collected, and show a temporary message: “You found the cinnamon cereal. Now bring it to the yellow helper.” Place the helper at the central area around (0, 0.5), standing on a dark navy-blue circular raised platform. Make the helper a stylized chunky yellow toy-like character: yellow capsule body/head, blue cylindrical lower clothing, simple yellow capsule arms, and a small gray metallic-looking goggle/visor with a white eye and dark pupil. Give the helper a subtle warm light and gentle idle rotation. Before collecting cereal, pressing E near the helper should show that it wants cereal first. After collecting cereal, pressing E within about 2.6 units of the helper delivers it, changes the objective, and reveals the final target. Show the message: “The helper whispers: \"Far northeast — by the icy cave sparkles.\"” The Frost Baby is initially hidden and should not be visible before delivery. Once the cereal is delivered, reveal it in the far northeast corner around (11.2, 11.6), along with three pale icy crystals/sparkles nearby and a rotating translucent light-blue torus/ground marker. The Frost Baby is a small cute chunky snow-white figure with a round body, round head, tiny dark eyes, and a blue cone-shaped tuft/hair on top; add a cool glow and a slight floating idle animation. When the player reaches within about 2.2 units and presses E after delivery, win the game. Show a temporary message such as “You found the Frost Baby. Mystery complete.” and display a dark translucent full-screen victory overlay with the heading “You found the Frost Baby,” explanatory text that the cereal was brought to the helper and the frozen mystery was solved, and a “Play Again” button. R should also reset after winning. Resetting returns the player to the start, hides the Frost Baby and its crystals/marker, restores the cereal, and resets all objectives. Add a fixed dark translucent rounded HUD panel in the upper-left/top area with the title “Frost Baby Hunt,” the goal text “Find the cereal, give it to the yellow helper, then track down the hidden Frost Baby,” and dynamic status/hint text. Initially say “Status: Search the snowy maze for the cereal box.” and “Hint: The cereal glows blue. Press E near it.” After pickup say “Status: Bring the cereal to the yellow helper.” and “Hint: The helper stands on a bright platform near the middle.” After delivery say “Status: Use the clue to find the hidden Frost Baby.” and “Hint: Look for the cave with icy sparkles in the far corner.” After winning say “Status: Mystery solved.” and mention Play Again. Place a dark translucent rounded control strip along the bottom reading “Move: WASD / Arrows · Look: Mouse drag · Interact: E”. Use readable white/light-blue typography and responsive sizing for desktop and mobile. Show short centered dark message toasts near the bottom for interactions, fading out after a few seconds. The overall visual feel should remain simple, bright, snowy, low-poly, and playful, matching a first-person toy maze rather than a realistic simulation.”,