Skip to content

Arcade › Flood Crew

Flood Crew

  • 3d
  • arcade
  • cleanup
  • city
  • low-poly
  • first-person
0
Remix it Discord

0 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. kazmeenkazmeenmam built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Flood Crew yet. Play it, then tell kazmeenkazmeenmam what you would add next.

Make your own game

Flood Crew was built by kazmeenkazmeenmam with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Flood Crew opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Flood Crew

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a small playable 3D low-poly arcade cleanup game titled “Flood Crew.” Use Three.js-style real-time 3D rendering with a bright pale cyan sky/background and light fog, orthographic-looking city-block readability but a controllable first-person camera. The world is a flat green city ground plane bounded by a navigable area approximately x=-8..8 and z=-6..6. Build a dark gray cross-shaped road: an east-west road about 18 units wide by 7 units deep and a north-south road about 7 units wide by 14 units deep, with small pale curb/stripe rectangles regularly marking the roads. Add four pale sidewalk slabs near the corners, four simple blocky buildings around the edges (colored walls, dark flat roofs), and four stylized low-poly trees with dark trunks and faceted green cone crowns.

The player is a cleanup worker, represented in the scene by a simple yellow rectangular body, peach spherical head, and yellow helmet, but keep the worker hidden from the first-person camera if matching the implementation. Start at approximately (-6, 0, -3.5). The camera sits around eye height (y=1.55), follows the player, and uses mouse dragging to look around with limited vertical pitch. Keyboard movement is WASD, relative to the camera direction, at a brisk constant speed; clamp movement to the central city bounds. Do not add jumping, combat, enemies, health, inventory, or unrelated systems.

Place exactly five orange/red low-poly cone-like pieces of street trash on the road at varied positions (roughly (-4,-1), (-1,2), (2,-3), (4,1), and (-2,-4)). The player’s main task is to clean all five: when E or Space is pressed, find the nearest still-visible trash within about 1.55 units, hide it, and increment the HUD counter. If no trash is close, do nothing. Once all five are removed, the player can operate a portable pump. Put the pump near the east/southeast side of the road around (5,0,3.5): a dark rectangular base, yellow tank, dark upright handle, and a green hose extending toward the flood/lake area. Press E or Space within roughly 2.2 units of the pump to toggle pumping, but only after all five trash pieces are cleaned. While pumping, increase a water percentage continuously at about 9 percentage points per second, capped at 100; stop automatically at 100. The goal is both Trash 5/5 and Water 100%, then show the success message “Street saved! The lake is full.” Pumping must stop on victory. Press R at any time to reset trash, water, pumping, victory, player position, and camera look.

Show two large shallow translucent blue flood patches over the road, one approximately 8x4 around (-3,1.3) and another 4x7 around (3,-2.2). Add a larger blue lake on the right/east side around (9,0), slightly rotated, with a pale bank strip and a yellow label-like strip at its near edge. The visible aesthetic should be simple low-poly geometry, soft shadows, flat bright materials, and clean readable silhouettes: green ground, charcoal roads, pale curbs, blue water, orange trash, yellow worker/pump accents, and teal-green hose. Include a decorative road barrier prop on the southwest side if available, but it is not gameplay-critical.

Overlay a transparent dark HUD panel in the upper-left. It should clearly display the title “FLOOD CREW” (the implementation may include the suffix “— WINDOWS”), a live objective line such as “Trash 0/5   Water 0%,” and an instruction/status line initially reading “WASD move  |  Mouse look  |  E clean / pump  |  R reset.” Update the counter as trash is collected, show encouraging status text such as “Nice! Keep clearing the street,” show “Pump running — send water to the lake” while active and “Pump paused” when toggled off, and show the victory message when complete. Render the HUD as a screen-space overlay that remains fixed while the 3D camera moves. Use lighting from a bright directional sun plus hemisphere fill, enable soft cast/receive shadows, and keep the game fullscreen/responsive with no scrolling. Support a mouse-drag look interaction and keyboard controls; Space should perform the same contextual action as E.

More free browser games

Browse the whole Arcade →