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Farmácia do Futuro

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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Leticia Soares de Oliveira built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Farmácia do Futuro yet. Play it, then tell Leticia Soares de Oliveira what you would add next.

Make your own game

Farmácia do Futuro was built by Leticia Soares de Oliveira with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Farmácia do Futuro opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Farmácia do Futuro

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a browser-based 3D educational exploration game titled “Farmácia do Futuro” in Brazilian Portuguese. Use a clean, soft low-poly/modern pharmacy interior viewed in third-person from behind and above the player, with a pale blue-gray background/fog, bright white walls, a light floor, soft shadows, and teal/blue accents. Build a rectangular pharmacy room with a back wall and side walls, a large blue front counter with a translucent glass-like top, four freestanding wooden gondola shelving units with gray metal shelves and small green/yellow medicine boxes, a wood laboratory bench with glass top and cabinet at the rear-left, a metallic sink, and a small glowing computer screen at the counter. Include the supplied/available animated young female doctor/pharmacist character as the player avatar, standing near the counter, with an idle animation. Add third-person movement with keyboard/gamepad/mobile-style controls, gravity and jumping, and a camera that follows the player at roughly six units distance.

On launch, show a centered white translucent rounded modal over the 3D scene. Its heading is teal and reads “Farmácia do Futuro”; below it say “Olá! Eu sou a farmacêutica e preciso da sua ajuda. Você pode me ajudar?” and provide two large rounded buttons: teal “SIM” and pale gray “NÃO”. Clicking SIM starts the game, hides the intro, and reveals a fixed top HUD. Clicking NÃO does not start; change the message to “Tudo bem. Quando quiser começar, toque em SIM.”

After starting, show a rounded translucent white top bar with the game title, the hint “Explore e toque nas letras coloridas”, and “Pontuação: 0”. Place six interactive teal letter markers around the pharmacy, each as a small circular glass base with a raised teal sign/plate and a prominent white letter, with floating HTML-style circular letter labels that track their projected 3D positions: E, O, R, S, U, and Z. The player can explore and tap/click a marker to open a bottom-centered question panel; do not open questions before starting, and prevent opening another while one is active. Each marker has two questions, asked in sequence, and each question can only be answered once. Use these exact topics and answer pairs:
- E — “Excipiente”: “O que é um excipiente?” Correct: “Substância sem efeito terapêutico usada na formulação”; wrong: “Um tipo de bactéria”. Then “Efeito terapêutico”: “O que descreve o efeito terapêutico?” Correct: “O resultado desejado de um medicamento”; wrong: “A cor da embalagem”.
- O — “Orientação farmacêutica”: “O que é orientação farmacêutica?” Correct: “Informação segura para o uso do medicamento”; wrong: “Venda sem avaliação”. Then “Overdose”: “Overdose é…” Correct: “Uso de dose acima da segura”; wrong: “Tomar água depois do remédio”.
- R — “Receita”: “Para que serve uma receita?” Correct: “Autorizar e orientar o uso de certos medicamentos”; wrong: “Escolher a cor do comprimido”. Then “Reação adversa”: “Reação adversa é…” Correct: “Efeito indesejado relacionado ao medicamento”; wrong: “Um efeito sempre esperado”.
- S — “Substância ativa”: “O que é a substância ativa?” Correct: “Componente responsável pelo efeito do medicamento”; wrong: “O material da caixa”. Then “Suspensão”: “Suspensão é uma forma…” Correct: “Líquida com partículas dispersas”; wrong: “Sempre gasosa”.
- U — “Uso racional”: “Uso racional significa…” Correct: “Usar o medicamento certo, na dose e tempo corretos”; wrong: “Tomar mais para melhorar rápido”. Then “Urgência”: “Em uma urgência…” Correct: “Buscar atendimento adequado rapidamente”; wrong: “Esperar vários dias”.
- Z — “Zoonose”: “Zoonose é uma doença…” Correct: “Transmitida entre animais e pessoas”; wrong: “Exclusiva de plantas”. Then “Zolpidem”: “Zolpidem é usado principalmente para…” Correct: “Insônia, com orientação profissional”; wrong: “Tratar fraturas”.

The question panel is a white translucent rounded card near the bottom center with the question title and two stacked rounded answer buttons. Randomize the order of the two answer buttons. On answer, immediately update the score by +10 for correct or -5 for incorrect, show “✅ Acerto: +10 pontos” or “❌ Erro: -5 pontos”, then close the question after about 0.9 seconds. Keep the score visible in the top HUD. Once both questions for a marker are used, tapping it has no effect. Use a polished accessible UI with dark navy text, teal headings/buttons, pale blue-gray panels, rounded corners, subtle shadows, and no debug overlays.”,

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