Arcade › Extreme Car Driving Stunt Simulator
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Abdul samad built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Extreme Car Driving Stunt Simulator yet. Play it, then tell Abdul samad what you would add next.
Extreme Car Driving Stunt Simulator was built by Abdul samad with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Extreme Car Driving Stunt Simulator opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a landscape-oriented interactive 3D garage preview titled "Extreme Car Driving Stunt Simulator". This is a vehicle inspection/customization scene rather than an active driving course: show one glossy blue sports hatchback/supercar centered on a reflective dark workshop floor, with a slightly raised dark glass cockpit/canopy, bright white-blue lights at both ends, metallic blue body, and soft shadows. Use a polished Three.js-style presentation with an orthographic-feeling but perspective camera, pale blue daylight background/fog, strong cool studio lighting, reflective materials, and a large industrial workshop around the car: dark blue back/side walls and ceiling, a window wall with pale blue panes, simple skyline blocks and low mountain silhouettes visible behind it, ceiling LED strips, vehicle lift posts/arms, tool bench with red drawers, stacked tires, storage cabinets, and floor markings. Keep the camera focused on the car at approximately hood/cockpit height and frame the complete garage environment. Build the HUD as translucent dark glass panels over the 3D scene. At top left display the small uppercase brand "ORBITAL MOTORWORKS / DAYLIGHT BAY 01", the large title "Extreme Car Driving Stunt Simulator", and subtitle "Garage preview • Original vehicle platform • Open-world ready". Below that, add a "VEHICLE TELEMETRY" card with five static horizontal blue gradient bars and values: Top Speed 94%, Acceleration 88%, Handling 81%, Drift 76%, Stunt 91%. At top right add a "CAMERA CONTROLS" panel with buttons in a three-column grid: Front, Side, Rear, Roof, Cockpit, 360°, Zoom In, Zoom Out. Front is initially selected with a bright blue active state. Provide a pale button labeled "MAP" to the left of this panel; clicking it only shows a brief toast saying "Open-world map hub is ready for the next stage" and does not open a map. Implement the camera controls exactly as an inspection walkaround. Front sets a centered front view, Side rotates to a side view, Rear rotates 180 degrees, Roof moves to a higher top-down angle, Cockpit moves close to the vehicle at a low angle, and 360° enables the orbit state. Zoom In and Zoom Out change the camera distance in small increments within sensible minimum/maximum limits. Allow pointer/touch dragging directly across the canvas to rotate the camera horizontally around the car; dragging changes to the 360°/orbit state. Also allow mouse-wheel zoom. Show a subtle hint near the lower center: "Drag across the garage to rotate • Swipe or use 360° mode for a full vehicle walkaround". Camera buttons and tab selections should briefly show a small rounded toast notification naming the selected view or category. Along the bottom, add a wide translucent rounded customization bar with eight equal tabs: "Paint & Finish" (initially active), "Wheels", "Body", "Engine", "Lights", "Stickers", "Interior", and "Performance". Clicking a tab only changes its active blue highlight and displays a toast such as "Wheels selected"; do not invent actual upgrades or driving mechanics. Keep the car slowly and subtly oscillating/turning in place for a showroom effect. Include responsive landscape UI styling; on portrait/mobile orientation, cover the scene with a centered message "Rotate your device" and smaller text "This garage is designed for landscape play." Use rounded corners, thin white borders, backdrop blur, cool blue/white typography, and restrained cyan glow accents throughout. There are no enemies, races, stunt ramps, score, lives, fuel, or actual vehicle movement in this version; the visible telemetry is static showroom information and the MAP control is a placeholder.