Arcade › Emilie's Sweep Sprint
Spil om emilie der fejer
Click the game above and it runs right here in your browser. No download, no installer, no account needed. line built it with Cinevva, so it works on a phone or a tablet too.
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Emilie's Sweep Sprint was built by line with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Emilie's Sweep Sprint opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a mobile-friendly 2D canvas game titled “Emilie’s Sweep Sprint.” Use a fixed full-screen orthographic view with no camera scrolling: a pale sky-blue background surrounds a large warm wooden-floor room inset near the screen edges, with a thick golden-brown border. The floor is a cream-to-peach vertical gradient with evenly spaced vertical plank lines, a faint pink rectangular rug in the center, a small coral plant pot with two green leaves at the lower-left, and two soft yellow sparkle stickers near the upper-right. Use a cute, polished, rounded cartoon style with dark navy text and soft drop shadows. At the top, overlay a HUD that remains fixed over the canvas. On the left show a large white translucent rounded pill with a broom emoji and the bold title “Emilie’s Sweep Sprint.” On the right show rounded white pills for “Dirt: [score]”, “💰 [coins]”, and “Time: [seconds]”. At the bottom center show a small white rounded hint pill reading “Drag to sweep • clear the blue dust bunnies.” Before play begins, display a centered white translucent modal card with a thick subtle border and rounded corners, reading “Go, Emilie!” in very large bold navy type, followed by: “Sweep every dust bunny before the timer runs out. Drag the broom, or use your mouse / finger to swish across the room.” Add a bright pink rounded button labeled “Start sweeping.” Starting a round hides this card, initializes the timer to 30 seconds (or 30 plus the persistent speedy-shoes bonus), resets the score, and scatters approximately 14–28 blue dust bunnies randomly throughout the room, keeping them away from the edges. The exact count should scale with screen area and be between 14 and 28. The playable character is Emilie, drawn in a simple cute 2D style at the lower-right of the room: a small girl with a peach face, dark purple-brown hair, a pink dress, thin dark legs, a soft oval floor shadow, and a diagonally angled brown-handled broom with a yellow bristle head. She is decorative/anchored in the corner; the player does not move her directly. Dust bunnies are light blue circular blobs with a darker blue outline, two tiny white eyes, and a small smiling arc. They bob gently up and down. The core interaction is sweeping: support pointer/mouse/touch input on the canvas. When the player presses and drags, continuously record the pointer path and clear every living dust bunny within a circular sweep radius of the pointer. The default radius is 28 pixels, increasing by 18 pixels for each of up to three Bigger broom levels. Each cleared bunny increments Dirt/score by 1 and coins by 1, disappears, and emits a few small light-blue square particle bursts. Draw a short fading white circular swish trail behind recent drag positions. The canvas must use touch-action none and work with finger swipes as well as mouse input. When all dust bunnies are cleared, after a short delay spawn a fresh wave in the same room while time remains, incrementing a wave counter internally. The timer counts down in real time and ends the round at zero. At the end, show a centered result card. If every bunny in the current completed set was cleared, title it “✨ Floor sparkling!” and text it like “Emilie swept all [number] dust bunnies. Bestie status: legendary.” Otherwise title it “Nice sweep!” and report “Emilie cleared [number] dust bunnies. The room is [percentage]% tidier.” The result card includes a pale yellow rounded “🛒 Upgrade shop” section with three equal buttons in a row/grid: “🧹 Bigger broom” costing 10 coins, “🤖 Auto sweep” costing 18 coins, and “👟 Speedy shoes” costing 12 coins. Bigger broom can be purchased up to level 3 and increases the sweep radius by 18 per level. Auto sweep is a one-time purchase; when enabled, automatically target and clear one living dust bunny about every 0.55 seconds. Speedy shoes can be purchased up to level 2 and adds 10 seconds to the starting timer per level. Disable or visually dim buttons when unaffordable or maxed, and show level/max/ON text in their labels. Purchases subtract coins immediately. Persist coins and all upgrade levels/settings in browser local storage so they survive restarting the page. The “Sweep again” button on the result card begins a new 30-second-plus-bonus round and hides the result card. Keep the visual hierarchy, responsive sizing, rounded UI, pink action buttons, mint upgrade buttons, navy typography, and soft offset shadows shown in the reference. Do not add enemies, weapons, lives, a scrolling camera, or other mechanics beyond sweeping dust bunnies, timed waves, coins, particles, and these three upgrades.