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Elemental Shoot Lucha

  • 3d
  • fps
  • arena-shooter
  • arcade
  • elemental
  • neon
  • action
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Dr. Juan Carlos Galloza Rivas built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Elemental Shoot Lucha was built by Dr. Juan Carlos Galloza Rivas with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Elemental Shoot Lucha opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Elemental Shoot Lucha

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate "Elemental Shoot Lucha" as a dark neon 3D first-person arena shooter, with a Spanish-language interface. Use a Three.js-style perspective FPS camera at about head height, starting near the edge of a large circular metallic-blue arena. The arena floor is a wide dark navy cylinder with a glowing electric-blue ring around its perimeter, surrounded by sixteen alternating dark purple/navy rectangular pillars. Set the world against a nearly black blue background with atmospheric fog, cool blue ambient lighting, bright directional highlights, emissive materials, shadows, and a polished arcade sci-fi look.

Before play, show a centered full-screen menu overlay with a translucent very-dark navy rounded panel and thin blue border. Display the large glowing cyan title "ELEMENTAL\nSHOOT LUCHA", subtitle "FPS arena de orbes, balas especiales y habilidades elementales", and Spanish instructions: "Selecciona exactamente 3 de los 9 orbes. Muévete con WASD, mira con el ratón, dispara con clic y usa tu habilidad con E. En móvil aparecerán controles táctiles." Present a 3-by-3 grid of nine selectable elemental buttons: Fuego in red/orange, Agua in blue, Tierra in brown, Aire in pale cyan/gray, Rayo in yellow, Hielo in cyan, Veneno in green, Luz in pale cream/yellow, and Sombra in purple. Each button has a colored gradient into dark navy, rounded corners, and white label text. The player must select exactly three; selected buttons get a bright white outline and slight upward offset, and the main blue button reads "Elige 3 orbes" until three are selected, then "Iniciar lucha". Do not start until exactly three are selected.

On starting, hide the menu and create three floating selected orb displays in the arena: each is a glowing colored faceted icosahedron surrounded by a thin glowing torus, slowly rotating and bobbing in a row toward the far side. Spawn nine enemies around the arena at random radial positions roughly 10–20 units away. Enemies are simple glowing blocky humanoid-like rectangular bodies, using alternating hot pink, orange, and purple colors, with a small bright white horizontal eye on the front. They continuously face and chase the player; when within roughly 1.7 units they damage the player continuously for about 9 health per second. Each enemy begins with 2–4 hit points depending on its spawn index, and defeated enemies disappear.

Give the player a visible first-person elemental weapon at the lower-right: a compact dark blue metal boxy gun with a bright cyan glowing cylindrical barrel. Aim with the mouse in FPS view. Left click fires glowing colored spherical projectiles based on the first selected orb; projectiles travel from the camera forward at high speed, last about two seconds, and damage enemies on contact. Include three switchable weapons: "Pistola" (shot cooldown about 0.22 seconds, normal projectile speed/damage), "Ráfaga" (0.12 second cooldown, somewhat reduced projectile power), and "Cañón elemental" (0.45 second cooldown, roughly double projectile power). Switch with keys 1, 2, and 3, or with an on-screen "Cambiar arma" button; ammo is unlimited and shown as "∞". Press E for the elemental ability associated with the first selected orb, with a five-second cooldown: Fuego applies its burn-type behavior if represented, Agua heals 28 health, Tierra restores 15 health as a shield-like health increase, Aire pushes enemies away, Rayo chains damage across visible enemies, Hielo slows all enemies substantially, Veneno damages visible enemies, Luz applies critical-style damage, and Sombra teleports the player back to the starting position. Preserve the actual implementation behavior where applicable: the active ability is determined by the first selected orb, health is capped at 100, and damage abilities reduce enemy hit points.

Use WASD movement, mouse look, jumping through the FPS controls, left click to shoot, E for ability, and 1/2/3 for weapon selection. Support touch controls on mobile if the FPS controls provide them. During play, show a fixed HUD: at top left a dark rounded stat box labeled "VIDA" with a red health meter and numeric health; at top right a similar box showing "ENEMIGOS" with the count of visible remaining enemies and "PUNTOS" with the score. Put a centered white plus crosshair with a subtle cyan glow. Along the bottom center show the three selected elemental orb buttons in a compact wrapping row; at bottom right show the current weapon name and "∞" in a stat box above the dark secondary "Cambiar arma" button. Award 100 points and one kill for each enemy defeated. Keep the score and remaining-enemy HUD live while enemies chase and projectiles fly.

When health reaches zero, stop active gameplay and show a full-screen dark translucent overlay with a centered panel, large pink/red heading "HAS CAÍDO", text such as "Puntuación [score] · Enemigos derrotados [kills]", and buttons "Volver a luchar" and "Menú principal". Restart reloads/resets the game, and the main-menu button returns to the selection screen. There is no separate victory screen required when all enemies are defeated; retain the arena until the player dies or restarts. Maintain the visual style of glossy emissive elemental colors, dark blue panels, cyan glow, rounded UI, and Spanish labels throughout.

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