Skip to content

Arcade › Egg Snatch

Egg Snatch

  • 3d
  • top-down
  • arcade
  • collectathon
  • farm
  • timed
0
Remix it Discord

1 play

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Egg Snatch yet. Play it, then tell the creator what you would add next.

Make your own game

Egg Snatch was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Egg Snatch opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Egg Snatch

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable low-poly 3D top-down farm game titled “EGG SNATCH.” Use an orthographic camera looking down from above at a slight angle, with the camera following the player so the player stays near the lower-center of view. The world is a simple rectangular grassy farm: a large green ground plane, a straight tan dirt path running vertically through the center, and a blue-sky-colored background/fog. Add simple low-poly farm decoration matching the reference: cone-shaped trees around the outer field and short brown fence sections along the top, bottom, left, and right edges. Use soft directional lighting, ambient hemisphere lighting, visible cast/receive shadows, and a simple stylized low-poly aesthetic.

The player is a small upright blue capsule-like character, initially at the bottom end of the central path. Place a large brown open basket just in front of/near the player’s starting position, made from a short tapered cylinder with a contrasting lighter tan torus rim. Scatter exactly 8 white egg objects (slightly elongated oval spheres) around the farm at these approximate world positions relative to the central path: (-4,5), (-2,2), (2,4), (4,1), (-4,-2), (4,-5), (1,-6), and (-1,-1). The player can collect an egg by approaching within close range; collected eggs disappear, the carried egg count increases, and each egg immediately adds 10 points. The player carries collected eggs invisibly until returning to the basket. When close to the basket, deposit all carried eggs, clear the carried count, and award 25 points per deposited egg. The game is won once all 8 eggs have been collected and deposited at the basket.

Add exactly four simple yellow chicken obstacles, roughly at (-5,3), (4,5), (-4,-5), and (5,-1). They should wander/oscillate gently around their starting locations. If the player gets too close to a chicken, immediately end the run as a loss. Also end the run as a loss when the 60-second countdown reaches zero. While the game is active, allow movement in four directions at speed about 4.2 world units per second, normalize diagonal movement, rotate the player toward movement, and constrain the player to approximately x=-6.2..6.2 and z=-7.2..9.2. Support keyboard WASD and arrow keys.

Build a HUD as a full-screen overlay matching the screenshot. At the upper left, show a dark navy translucent rectangular panel with the title “EGG SNATCH” and status text in Korean: “달걀 [carried]개 / 8   점수 [score]”. At the upper right, show a pale cream instruction panel with brown text “훔친 달걀을 바구니로 가져가세요!” and “WASD / 방향키 또는 아래 버튼”. Along the bottom, show four large dark navy circular touch controls with white arrows in this order from left to right: left, down, up, right. On touch devices, pressing or dragging on the lower control area should activate the corresponding direction. At the bottom right, show the white countdown text “제한시간 [remaining]초”; round the displayed remaining time up to the next whole second. On a win, replace it with “성공! R 또는 화면 터치로 다시 시작”; on a loss, display “들켰다! R 또는 화면 터치로 다시 시작”. Press R or tap the screen after game over to restart, restoring all eight eggs, resetting score and timer, and returning the player to the starting position. Keep the HUD crisp and readable over the 3D scene, with the game’s simple Korean/English presentation and colors matching the reference.

More free browser games

Browse the whole Arcade →