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Egg Runaway

  • 3d
  • stealth
  • collection
  • arcade
  • third-person
  • farm
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Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Egg Runaway was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

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Read the build brief for Egg Runaway

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a small 3D third-person stealth-collection game titled “Egg Runaway,” set on a simple enclosed farm yard viewed with a perspective camera following the player from behind at about 6 units distance. Use a bright, friendly low-poly/cartoon style: pale blue sky background with light fog, soft shadows, green rectangular grass field, a narrow brown dirt escape path running down the center, brown wooden-looking fence posts around the perimeter, and a glowing/bright blue escape gate strip across the far end of the central path. Use warm sunlight and soft ambient lighting.

The player is a tiny blue/purple egg thief: a rounded capsule-like body with a darker blue spherical hood/head, controlled with WASD or arrow keys and also a mobile virtual joystick. Movement should be third-person free movement on the yard, with a move speed around 5.2; jumping can be supported by the third-person controller, with jump speed about 7.5 and gravity about -22. Start the player near the blue gate at the south end of the yard (world position approximately x=0, z=10.2), then require them to travel inward to steal eggs and return to the gate.

Place exactly five collectible eggs at these world positions: (-5,5), (5,4), (-4,-1), (4,-3), and (0,-6). Render them as large, white low-poly egg models that gently bob up and down. Place exactly five animated chicken guards near them at (-6,6), (6,5), (-6,-1), (6,-3), and (0,-7). The chickens should be stylized low-poly chicken models with an idle peck animation and subtle wandering: each moves around its starting point with a small horizontal sine/cosine motion, roughly 0.8 units in x and 0.45 in z, and turns to face its movement direction.

The core loop is: begin on an instruction overlay, then click/tap “Start the heist” to begin a 60-second run. The goal is to collect all 5 eggs and then escape through the blue gate. An egg is automatically collected when the player comes within 1.25 units; hide it, increase the count, and show a brief gold notification reading “Egg stolen!” There is no collection button. The player must have all five eggs and be at the gate region (z greater than 10.7 and absolute x less than 2.4) to win. On success, stop gameplay and show an overlay titled “Perfect getaway!” with the message “You stole the whole clutch and made it to the blue gate.”

Implement chicken detection as an alert meter rather than direct damage: when the player is within 2.5 units of any chicken, raise the alert by 25 points per second; otherwise gradually lower it by 9 points per second, never below zero. If alert reaches 100, end the run and show “The chickens saw you!” with “Your egg heist got too loud. Try a slower route.” If the 60-second timer expires, end the run and show “Caught by time” with “The farm closed before you got out.” Restarting from any end overlay resets the score, timer, alert, player position, and makes all eggs visible again.

Build the HUD as a fixed, clean cream-colored interface with dark brown borders, rounded corners, and subtle offset shadows. At the top left show a panel with “EGG RUNAWAY” and the subtitle “A tiny farm heist.” At the top right show “Eggs 0 / 5” (updating as eggs are collected), “Time 60” (counting down), a horizontal chicken-alert meter with a gold-to-red fill, and the label “Chicken alert.” At the bottom center show the instruction panel: “Move with WASD / arrows or the mobile joystick. Get close to an egg to grab it, then escape through the blue gate.” Show short centered status messages near the upper-middle area, including “Sneak in...” at start and “Egg stolen!” after collection.

Before play, display a translucent darkened-screen overlay with a centered cream card titled “Egg Runaway,” explanatory text “Steal 5 eggs without letting the chickens raise the alarm. Bring them back to the blue gate.” and a gold button labeled “Start the heist.” Use responsive sizing suitable for desktop and mobile. Preserve the simple visual hierarchy, readable typography, rounded cream panels, gold button, blue gate, green field, and brown farm fencing visible in the supplied screenshot and implementation.

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