Appearance
Arcade › EDELI PLAY
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Elianna Garcia built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about EDELI PLAY yet. Play it, then tell Elianna Garcia what you would add next.
EDELI PLAY was built by Elianna Garcia with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix EDELI PLAY opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a third-person 3D collectible adventure called "EDELI PLAY", presented in Spanish. The player controls a small blocky/fantasy character in a bright magical garden, starting at the south end of a long north-south course and progressing toward a castle at the far end. Use a sky-blue background with light atmospheric fog, soft shadows, colorful low-poly/rounded shapes, and a cheerful pastel style: green meadow, pale yellow paths, lavender stone, pink castle towers, cyan water, and glowing gold collectibles. Camera and controls: use a perspective third-person camera following behind and slightly above the player, with a roughly 6-unit follow distance. Support WASD and arrow keys for movement, Space for jumping, and a mobile virtual joystick/touch control. Movement should feel like a physics-based third-person controller with approximately 5.2 movement speed, an 8.5 jump impulse, downward gravity, and a generous slope limit. The player begins around the center of the starting path at the south side, facing toward the castle (north / decreasing world Z). Build the level as a long meadow platform about 28 units wide and 42 units deep. Place connected but visually distinct pale-yellow path platforms down the center: a starting section around z=7, a middle section around z=-2, a narrower bridge approach around z=-11, and a castle approach around z=-19. Leave harmless gaps/raised transitions that encourage jumping. Add a small lavender raised bump around z=-5 and a pink raised bump around z=-15 as obstacles/terrain to jump over. At z=-10, show a bright cyan rectangular moat crossing the route, with several pale-yellow wooden bridge planks laid across it. Surround the route with decorative low-poly trees on both sides, including positions near the start, middle, bridge, and castle approach. At the northern end, build a stylized castle facade around z=-25: lavender block walls on the left and right, tall pink square towers at both sides, and a lavender top section. Include a stone-colored castle floor/forecourt and a prominent glowing cyan magical arched gate/door at the center. A castle doorway asset can be used if available, but the gate must be visibly bright and readable as the destination. Use a blocky animated character model if available; otherwise use a simple pink capsule-like placeholder. Add idle and walking/running animation, with shadows on the character and environment. Place exactly 10 magical gold coins, visibly arranged in an alternating left/right route so the player traverses the garden: approximate positions are (-1.7, z=6), (1.6, z=4), (-1.4, z=1), (1.5, z=-1), (-1.5, z=-3), (1.4, z=-6), (-1.1, z=-9), (1.1, z=-12), (-1.2, z=-16), and (1.2, z=-20). Coins should float around player chest height, be ring/torus-like gold objects, rotate continuously, and disappear when the player comes within about 1.15 units. The player must collect all 10 coins and reach the castle area (z less than about -22) to win. If the player falls below the level, reset them to the start and restore all coins. HUD and menus: render a fixed overlay on top of the 3D scene. At the top center, show a dark translucent rounded bar with the yellow/pink-shadowed logo "EDELI PLAY" and a sparkle icon followed by a live counter "0/10" (updating through "10/10"). At the bottom center, show a dark translucent rounded help pill reading exactly "WASD / flechas · Espacio para saltar · En móvil usa el joystick". Before play begins, show a full-screen translucent blue/purple gradient overlay and a centered white translucent panel with a thick pale-yellow border and rounded corners. The panel contains the large pink, purple-shadowed title "EDELI PLAY", the purple subtitle "El jardín del Castillo EDELI", the instruction "Recoge las 10 monedas mágicas, cruza el puente y encuentra la puerta brillante.", and a large pink button labeled "Comenzar aventura" with a darker pink bottom shadow. Clicking/tapping it hides the start overlay and enables movement. When all 10 coins are collected and the player reaches the glowing gate, stop gameplay and show a centered win overlay in the same visual style, with the heading "¡Nivel completado! ✨", explanatory text "Has reunido todas las monedas y llegado al Castillo EDELI.", and a pink button labeled "Jugar de nuevo". Pressing the restart button resets the player, coin visibility/count, and win state, then starts the adventure again. Keep the layout responsive for desktop and mobile, with rounded UI, cheerful pastel colors, and no enemies, combat, health, timer, or extra gameplay systems.