Arcade › E-Scooter Empire
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Laurin Candinas built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about E-Scooter Empire yet. Play it, then tell Laurin Candinas what you would add next.
E-Scooter Empire was built by Laurin Candinas with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix E-Scooter Empire opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable low-poly 3D third-person driving/management game titled “E-Scooter Empire,” with German-language UI. The player rides a futuristic electric scooter through a simple stylized city. Use a Three.js-like 3D scene with a blue-gray sky, fog in the distance, a large flat green ground plane, dark charcoal asphalt roads arranged as a city grid, and repeated raised light-gray sidewalk slabs along the main roads. Place blocky low-poly commercial and residential buildings around the streets, plus stylized park trees. Add floating landmark signs reading STADTZENTRUM, WERKSTATT, SCOOTER-SHOP, PARK, and INDUSTRIE in colored signage. The visible scene should feel sparse, clean, and arcade-like rather than realistic. The avatar is a detailed stylized electric scooter centered in a chase camera: dark navy/black carbon deck, metallic trim, glowing cyan side rails and front light, red rear light and brake details, two wide black wheels with hubs, front fork, steering column, horizontal handlebar with rubber grips, and a small glowing cockpit display. Follow it from behind and slightly above with a perspective camera, keeping the scooter in the lower center and looking toward the road ahead. Cast strong directional shadows. The scooter’s heading and body lean should respond to steering. Driving is real-time and physics-lite. Keyboard controls: W/S or Up/Down accelerate and brake/reverse control, A/D or Left/Right steer, Space provides stronger braking, and Shift is a temporary boost that increases acceleration and top speed. Also provide four large touch buttons for left, up, down, and right on mobile. Clamp the rider inside the city bounds. Track current speed, battery, and scooter position. Speed naturally damps when not accelerating; battery drains gradually while moving and movement is reduced when empty. The core progression loop is to open the menu, select delivery/racing missions, ride to a randomly selected target location, earn money and XP, level up, buy better scooters, and tune the active scooter. Include these five selectable missions, with exactly these concepts and base rewards/time limits: Paketlieferung (“Bring das Paket zum markierten Kunden.”), €220 and 95 seconds; Essenslieferung (“Schnell zum Kunden – Tempo bringt Bonusgeld.”), €420 and 75 seconds; Zeitrennen (“Erreiche drei Checkpoints vor Ablauf der Zeit.”), €650 and 85 seconds; Teile-Lieferung (“Ersatzteile zur Werkstatt im Industriegebiet.”), €900 and 110 seconds; Polizei-Verfolgung (“Entkomme und erreiche den Fluchtpunkt.”), €1,400 and 100 seconds. On mission start, place a target at a randomly chosen point roughly 25–70 units away in a random quadrant. Show the mission target distance and a progress bar; finish successfully within about 4 world units, award the base reward plus a time-based bonus, add XP based on the base reward, and advance the player level each time XP reaches 100. Failure occurs on timeout. For the police mission, show a prominent red “🚨 POLIZEI VERFOLGT DICH!” wanted banner, spawn a simple dark blue police vehicle behind/near the scooter, have it slowly home toward the player, and fail the mission if it catches the player. Show the police position on the minimap and remove the police and wanted state when the mission ends. Start a new save with €350, level 1, XP 0, only the free starter scooter owned and active, battery at 100%, and no active mission. Persist progress in local storage and provide save and reset-new-game actions. Display toast notifications for saving, purchases, completed/failed missions, level-ups, scooter selection, and upgrades. The garage/shop progression must include these exact six scooters and stats, with the first free and the others purchasable: Rostlaube S1 (free, max 20 km/h, acceleration 3.4, handling 4, brakes 4, range 25 km, “Einsteiger”); City Glide 4 (€1,800, 29 km/h, acceleration 4.2, handling 5, brakes 5, range 35 km, “Alltag”); Pulse X2 (€6,500, 39 km/h, acceleration 5.3, handling 6, brakes 6, range 48 km, “Mittelklasse”); VoltSprint GT (€18,000, 51 km/h, acceleration 6.3, handling 7, brakes 7, range 66 km, “Premium”); Apex HyperRide (€52,000, 68 km/h, acceleration 7.4, handling 8, brakes 8, range 90 km, “Elite”); Empire Vortex (€115,000, 80 km/h, acceleration 8.2, handling 9, brakes 9, range 120 km, “Endgame”). Changing the active scooter changes its body color. Tune the active scooter through six upgrade categories: Motor, Akku, Bremsen, Reifen, Federung, Optik. Each has five levels, costs 350 multiplied by 2 to the current level, and shows a meter; motor improves acceleration/top speed, Akku improves range, Bremsen improves braking, Reifen improves handling, Optik changes the front-light look, and Federung is presented as a stability upgrade even if it has no driving-stat effect. HUD: place “E-SCOOTER EMPIRE” at top left and translucent dark rounded stat pills at top right for Geld, Tempo (km/h), Akku (%), and Level, plus a Menü button. Put a translucent mission card at upper left with mission title, description, target distance and a cyan/blue progress bar. Put the minimap at bottom left: dark navy rectangle with thick gray road lines, a cyan player dot, yellow mission target dot, and red police dot when applicable. Put a small bottom-right hint reading “WASD / Pfeile fahren · Leertaste bremst · Shift = Boost.” Use a dark navy translucent menu overlay with tabs Aufträge, Garage, Scooter-Shop, Tuning, and Karte, rounded cards, cyan primary buttons, yellow upgrade buttons, red reset button, and responsive mobile styling. The Karte view should describe the reachable city areas and show the intended level bands: level 1–4 city center/park/residential area, level 5–9 workshop and scooter shop, and level 10+ industrial area/empire expansion, without inventing additional gameplay systems. Keep the art low-poly, geometric, shadowed, and minimal, matching the shown camera view where the scooter rides down a wide dark road between sidewalks and block buildings.”,