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Arcade › Dustline
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Dustline was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Dustline opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create “Dustline,” a compact third-person low-poly outpost raid shooter in a muted dusty military palette. Show a large, flat khaki-gray yard enclosed by low dark concrete perimeter walls, viewed from a slightly elevated over-the-shoulder camera behind a small armed soldier. The operator wears dark olive combat gear and carries a rifle; use simple stylized low-poly soldier models and blocky geometry. Scatter brown crate-like sandbag cover, dark metal ammo-case-shaped boxes, and a row of concrete road barriers across the arena. Place a squat dark bunker at the far end with a reddish-orange doorway. Add three small golden intel cache boxes at separated locations around the yard, each with a glowing green marker hovering over it. At a distinct far corner, place a green circular extraction pad, bright ring, and upright glowing beacon. Four enemy raider soldiers patrol/face the operator, move toward the player when close, and periodically fire, reducing operator condition; their attacks cause damage over time. The player can shoot aimed in the camera direction, hit enemies twice to defeat them, and reload a 30-round magazine from 90 reserve rounds. The goal is to recover all three caches by approaching within a short distance, then travel to the green extraction zone and activate exfil while nearby; extraction cannot complete before all caches are collected. Keep the arena readable and bounded, with soft shadows, subdued olive, brown, gray, and concrete colors, atmospheric gray-green sky/fog, and simple arcade-shooter presentation. Use a persistent HUD: upper-left panels labeled OPERATOR with “RANGER 06,” CONDITION with a percent and slim orange health bar, and RECOVERED with cache progress out of three; centered upper contract panel “CONTRACT · DUSTLINE OUTPOST” and an objective that changes from “Recover 3 intel caches” to “Reach the green extraction zone” and then “EXTRACTION COMPLETE.” Display temporary centered amber event messages for cache recovery, hits, raider kills, empty magazine/reload, and completion/failure. Bottom hint reads “WASD move · mouse look · F / FIRE shoot · reach green extraction.” Include bottom-right FIRE and USE EXFIL touch buttons. Controls: WASD movement, mouse look, F or FIRE to shoot, R to reload, and USE EXFIL to attempt extraction. Keep the game focused on collecting caches and surviving the raiders until reaching extraction; do not add extra missions or mechanics.