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Dustline 4x4

  • 3d
  • driving
  • off-road
  • arcade
  • low-poly
  • open-world
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Natan Barbosa Dantas built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Dustline 4x4 yet. Play it, then tell Natan Barbosa Dantas what you would add next.

Make your own game

Dustline 4x4 was built by Natan Barbosa Dantas with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Dustline 4x4 opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Dustline 4x4

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a browser-based 3D driving game titled “Dustline 4x4.” Use Three.js-style real-time 3D rendering with a first-person cockpit as the default camera and an optional third-person chase camera. The scene is a sparse, low-poly open-country off-road environment: a muted blue-gray sky with matching distance fog, a broad tan ground plane, a dark brown muddy trail about 9 units wide running through the world, a blue river strip crossing the route in the distance, scattered faceted cone-like hills, low-poly pine trees, and rocks. Light the scene with soft cool hemisphere light plus a warm directional sun; use shadows, subdued earthy colors, and a stylized low-poly look.

The player drives a 4x4 truck along the trail. In cockpit view, show a modeled dark interior around the camera: floor, dashboard and dash top, side doors, roof, windshield, two seats, steering wheel on the left, simple circular gauges, accelerator and brake pedals, gear shifter, side mirrors, and a hint of the hood. Keep the interior visible in cockpit mode. When switching to third-person, hide the cockpit and show a low-poly truck exterior from behind and above, following the vehicle smoothly. The camera should look forward along the trail in cockpit view; third person should be positioned several units behind and above the truck and look toward it/front route. Vehicle motion should feel like simple arcade physics rather than simulation: accelerate forward with W, brake or reverse with S, steer with A/D, apply a handbrake with SPACE, temporarily engage four-wheel drive while either SHIFT key is held, toggle cockpit/third-person camera with C, reset the truck with R, and pause/resume with P. Apply steering/yaw based on steering input and speed, slight body roll/pitch, speed limits, drag, braking, handbrake slowing, and a mild undulating/slope effect from the trail. Four-wheel drive should provide stronger acceleration and better grip than normal mode. Start the truck stationary near the beginning of the trail, with neutral gear; show reverse gear when braking while moving backward, drive gear while moving, and neutral near rest. Include a simple fuel value that gradually decreases while accelerating, beginning around 82%, although the visible fuel bar may remain a mostly static orange gauge.

Build an unobtrusive glassy dark HUD over the 3D view. Top-left: a rounded translucent panel reading “DUSTLINE 4x4,” with a small mode line such as “COCKPIT · 4WD OFF” that changes to “THIRD PERSON” and reflects 4WD state. Top-right: a rounded panel showing TERRAIN / “MUD TRAIL” and GEAR with a large current gear letter (N, D, or R). Bottom-left: a long rounded hint panel reading “W accelerate · S brake/reverse · A/D steer · SPACE handbrake · SHIFT 4WD · C camera · R reset.” Bottom-right: a rounded vehicle gauge panel with SPEED KM/H and a large numeric speed, RPM with a horizontal orange RPM bar, a FUEL label with an orange horizontal bar, and a 4WD indicator with an orange warning/status dot. Update speed from the vehicle’s absolute velocity in km/h, RPM from speed plus throttle, gear from motion, and the mode/4WD indicator live.

Before gameplay, display a centered dark translucent menu overlay with the title “Dustline,” explanatory text “Open-country 4x4 driving. Climb the ridge, cross the riverbed, and keep the truck planted.”, an orange PLAY button, and the small subtitle “Browser simulator · cockpit-first.” Clicking PLAY hides the menu and starts the simulation. P pauses the game and shows a matching centered “Paused” overlay with “Press P or click resume to keep driving.” and a RESUME button. Use a dark near-black page background, white/light gray typography, rounded panels with subtle borders and blur, and orange for buttons, gauge fills, and status accents. Keep the world open and uncluttered, with no enemies, lap system, collectibles, or extra objectives beyond driving over the muddy trail through the hills and riverbed.

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