Arcade › Cursed Arena
Click the game above and it runs right here in your browser. No download, no installer, no account needed. shrihanagaraj Gorantla built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Cursed Arena yet. Play it, then tell shrihanagaraj Gorantla what you would add next.
Cursed Arena was built by shrihanagaraj Gorantla with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Cursed Arena opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a third-person/top-down 3D action arena game titled "Domain Clash". Use a fixed angled top-down camera following the player, with a dark navy background and light fog. The playable arena is a circular ashen cathedral ritual space: a broad dark blue-gray circular floor, three glowing concentric purple ritual rings, twelve short faceted stone pillars around the perimeter, and eighteen small cyan glowing crystal shards arranged in an outer ring. Use soft cool hemisphere and directional lighting, purple rim light, warm orange accent light, shadows, bloom-like emissive materials, and an anime-inspired fantasy sorcery presentation. Place the player sorcerer at one end of the arena and a single enemy called the Rift Warden at the opposite end. Both should be humanoid animated wizard characters; the player uses a dark/blue wizard appearance and the enemy is visually distinguished with purple coloration and violet emissive accents. The enemy continuously approaches the player until it is within roughly 3.2 world units, rotates toward the player, and attacks automatically every 1.6 seconds. An enemy attack hits if the player is within about 4.6 units, dealing 7 vitality damage, unless the player is temporarily invulnerable. The player starts with 100 vitality and the Rift Warden starts with 100 health. Defeat the Rift Warden to win; if vitality reaches zero, the player's domain collapses and the player loses. Support WASD and arrow-key movement through the arena with responsive top-down movement at approximately 6.2 units/second. Also provide the visible on-screen ability buttons and keyboard shortcuts: Space or 1 activates "Rift Palm", 2 activates "Star Lance", 3 activates "Mirror Step", and Q activates the domain when charged. Rift Palm is a close-range shockwave: create a rapidly expanding glowing ring burst at the enemy, dealing 18 damage when within 5 units and adding 18 percentage points to the domain charge. Star Lance is a long-range cyan energy bolt from player to enemy, dealing 12 damage if within 14 units and adding 15 charge. Mirror Step dashes the player 2.4 units away from the enemy along the player-to-enemy direction, creates a purple burst, grants about 0.7 seconds of invulnerability, and adds 12 charge; it is primarily a defensive movement ability and does not damage the enemy. Chain attacks to fill the domain meter. When charge reaches 100%, Q or the Domain button activates "Void Garden": reset charge to zero, create a large translucent violet spherical dome around the arena/player with subtle animated pulsing/rotation, immediately deal 30 damage to the Rift Warden, create a large pale violet burst at the enemy, and for 7 seconds continuously damage the enemy at 3 health per second. Remove the dome after the duration. Abilities should show clear brief effects: additive glowing expanding rings and central spheres for bursts, a short-lived cyan energy cylinder/beam for Star Lance, and the translucent violet dome for the domain. Build a glassy HUD over the game. At top left show a rounded dark translucent card reading "DOMAIN CLASH" and "Original anime sorcery arena". At top right show a rounded stats panel with VITALITY and a numeric "100 / 100" style value plus a cyan-to-purple health bar, and DOMAIN CHARGE with a percentage plus an orange/gold charge bar. Centered near the top show "ASHEN CATHEDRAL" and the instruction line "Defeat the Rift Warden · WASD / arrows to move · Space to strike · Q for domain". Along the bottom center show four rounded move cards: "1 · Rift Palm" / "Shockwave strike", "2 · Star Lance" / "Long-range bolt", "3 · Mirror Step" / "Dash + invuln", and a larger purple-blue "Q · Domain" / "Void Garden" card. Make the domain card dimmed/disabled until charge is full. At bottom right show "Moveset" and "Chain attacks to fill the domain meter". On victory replace the center instruction with "RIFT WARDEN EXORCISED" and "Press R or tap Domain to restart". On defeat show "YOUR DOMAIN COLLAPSED" and "Press R to return to the arena". R restarts the fight, resetting both characters to their starting positions, vitality, enemy health, and charge. Ensure the game is playable with mouse/touch presses on all four HUD ability cards as well as keyboard controls, and make the HUD responsive on smaller screens.