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Diamond Verse

  • 3d
  • exploration
  • puzzle
  • resonance
  • ambient
  • browser
  • third-person
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Victoria Power built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Diamond Verse yet. Play it, then tell Victoria Power what you would add next.

Make your own game

Diamond Verse was built by Victoria Power with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Diamond Verse opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Diamond Verse

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based third-person 3D exploration and resonance-puzzle game titled “Diamond Verse.” Use a dark violet/purple atmospheric world with stylized low-poly geometry, glowing emissive materials, soft shadows, fog, and warm gold/cyan/violet lighting. The camera should follow a small humanoid avatar from behind at a moderate distance; the avatar has a pale capsule-like body, a cyan rectangular visor, and a gold ring/crown that only appears at the finale. Use WASD or arrow keys to move, Space to jump, and E to interact/resonate when near an object. Start with a centered dark translucent modal reading “Diamond Verse,” explaining: “A browser-built resonance journey inspired by your design document. Find the fork, tune the stones, and wake the lattice.” Include a gold rounded “Enter AURA-01” button. The player begins on a broad coral/sandy beach under a dark purple sky, with a violet translucent ocean plane ahead, a large muted purple dawn disc in the distance, and a fractured diamond mountain made from several pale blue-white crystal shards to the left. Place a bronze glowing tuning fork on a dark stone pedestal near the player, surrounded by a pulsing gold ground ring. The HUD is a fixed translucent dark panel at upper left with the eyebrow “DIAMOND VERSE · BROWSER PROTOTYPE,” the current scene title, Coherence percentage, Resonance countdown in seconds, and a quest instruction. Put a circular ✦ hand-menu button at upper right; its menu shows “Hand Menu,” “Local seed: DV-528-01,” the movement/interact controls, an “Enable spatial audio” button, and a “Copy co-op seed” button. Include optional spatial audio: four sustained oscillator voices at frequencies 42, 174, 285, and 528 Hz, spatially panned, plus short tones on interactions.

Implement this exact five-stage progression:
1. “AURA-01 · Beach”: the quest is “Find the bronze tuning fork. E interacts nearby.” When E is pressed within about 3 units of the bronze fork, hide the fork, turn the pedestal gold, set Coherence to 5%, and change the quest to “Fork attuned. Strike the golden stone with E.” When E is pressed near the pedestal, set Coherence to 10%, create an additional large gold ripple ring, and show a centered message titled “The First Resonance” with the text “Everything is connected. Everything sings. Listen closely…” and a button “Enter the field.” Clicking/activating the message advances to the next stage.
2. “RESONANCE FIELD · Three Stones”: in a field farther ahead, place three cyan glowing faceted icosahedron stones on dark cylindrical pillars at left, center, and right, each with a cyan pulsing ground ring. E near a stone rotates/advances that stone’s phase through three states and emits a tone; require all three phases to return to phase 0. Once aligned, set Coherence to 30%, reveal a bright white-gold spherical “triangle node” at the center with pulse rings, and show “The Cage is open” / “Three voices align. A white-gold node forms at the center of the field.” with an “Enter the lattice” button. Activating it advances.
3. “CRYSTAL LATTICE · Scale Shift”: reveal a suspended/linear lattice of roughly 22 thin glowing cyan crystal bonds arranged in a deep field, and reveal a rotating gold octahedral quantum core farther ahead. The quest is “Walk through the central node to enter the lattice.” Reaching the core area and pressing E advances to the next stage and shows “The Heart” with “You crossed the lattice. Raise the fork into the quantum core and press E.” and a “Continue” button.
4. “NV CENTER · Quantum Core”: with the player near the rotating gold octahedron, pressing E sets Coherence to 70%, plays a higher resonance tone, and shows “Spin Flip” with “A red emission bursts outward. The diamond hum returns. You have seen the Heart. It is preparing to sing.” and a “Reach the rim” button. Activating it advances.
5. “ESCAPE FINALE · 100× Song”: direct the player toward a warm golden escape rim/beam. The quest is “Reach the warm rim and press E to sing the four voices.” When within about 7 units and E is pressed, set Coherence to 100%, reveal a tall translucent warm-gold angled cylindrical beam, reveal the avatar’s gold crown/ring, and show “Grounded. Literally.” with “The four voices align. The 100× Song blooms through the lattice. You were never inside a diamond. The diamond was always inside you.” and a “Play again” button. Pressing it resets the progression, hides the lattice/core/node/beam and crown, restores the fork, returns the player to the beach, and resets Coherence.

Keep a Resonance value initialized at 30.0 seconds and count it down while playing, displaying one decimal place; when it reaches zero, reset it to 30 seconds unless the finale is complete. Animate all ground rings with subtle pulsing opacity/scale, make the ocean gently bob, sway the crystal mountain slightly, float the resonance stones subtly, and rotate the quantum core and finale beam. Use translucent dark rounded HUD/message panels with thin warm beige borders, cream headings, gold values/buttons, cyan secondary accents, and responsive layout suitable for a narrow browser screen. Do not add combat, enemies, inventory, health, or unrelated mechanics.

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