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Arcade › Dhaka Route
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Dhaka Route was built by RGR AKASH with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Dhaka Route opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a playable 3D third-person driving game titled “Dhaka Route.” The player drives a stylized bus along a straight two-lane dark asphalt road through a green roadside environment, from Mymensingh toward Gazipur and Dhaka. Use a perspective camera following behind and above the bus, with soft shadows, blue atmospheric fog, simple low-poly geometry, and a bright daytime sky by default. The road is about 18 units wide, has a dashed yellow center line, grass on both sides, scattered blocky green trees with brown trunks, and simple tan roadside buildings. Place three station areas along the route at the starting area, Gazipur, and Dhaka: each has a beige rectangular platform, a red flat-roof shelter, a glowing teal sign, and five glowing yellow marker posts. The player must drive to the next station and be within the road/station lateral area to trigger a stop; show a toast that doors open and passengers boarded, award 100 score, and advance the mission objective. After reaching the final Dhaka objective and completing the route sequence, award 500 coins, increment the mission number, and return to the bus-selection menu for the next mission. Build the bus from simple meshes rather than requiring detailed models. It should be a chunky rectangular vehicle with a colored body, pale roof, dark blue rectangular windows along the sides, and four dark wheels. At the start menu offer three selectable buses: City Bus (yellow, speed 7, health 100, balanced), Coach (blue, speed 9, health 90, fast), and Double Bus (pink/red, speed 6.3, health 140, tough). The selected bus starts on the road and is controlled in third person using WASD or arrow keys; Space is brake. On mobile, provide the creator’s third-person joystick/touch driving controls and allow dragging to look around. Traffic continuously moves on the road in both directions and includes simple blocky bus, truck, car, green CNG, and red rickshaw vehicles. If traffic comes within collision range of the player, subtract 20 health, move the traffic vehicle away, and show “Crash! -20 health.” At zero health stop the mission, show “Game Over,” then return to the menu with a “Try again” start button. Create a fixed overlay HUD. At the top left show score/star, coins, health/heart, and weather, initially 0 score, 0 coins, 100 health, Sunny. At top right show the current objective, initially “Mission ready / Choose a bus to start,” then mission number and station objective such as driving to Gazipur or reaching Dhaka. Show temporary centered toast notifications for mission start, boarding, crashes, weather changes, completion, and game over. At bottom left show the exact driving hint “WASD / arrows to drive · Space to brake” and “On mobile: use the joystick and drag to look.” At bottom right include a “Change weather” button. Cycling that button must switch between Sunny, Rain, and Night: Sunny uses a light blue sky and strong sunlight; Rain darkens the blue environment and spawns falling small pale-blue rain particles; Night uses a very dark navy sky/fog and greatly reduced lighting. Keep the HUD in a dark translucent rounded panel style with light text, and use large yellow rounded buttons with a darker pressed shadow. The start menu should be a centered dark translucent card titled “Dhaka Route,” with the subtitle “Drive passengers from Mymensingh to Dhaka through Gazipur,” a route row “Mymensingh → Gazipur → Dhaka,” instructions about stopping at glowing markers and crashes costing 20 health, the three bus buttons, a full-width “Start mission” button, and a note that missions earn 500 coins and repeat with new traffic. Make the layout responsive for desktop and mobile.