Arcade › DARK VALLEY CITY
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Mrv Nr built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about DARK VALLEY CITY yet. Play it, then tell Mrv Nr what you would add next.
DARK VALLEY CITY was built by Mrv Nr with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix DARK VALLEY CITY opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based 3D third-person urban delivery/exploration game titled DARK VALLEY CITY. Use a low-poly, stylized city slice viewed with a perspective camera behind and above the player, with smooth follow camera behavior. The scene is a broad dark-green ground plane crossed by dark charcoal roads with small pale yellow lane markings: a central north-south avenue, a central east-west road, and additional cross streets. Surround the roads with colorful blocky mid-rise buildings, some with horizontal window bands, plus loaded low-poly city-building props, a green riverside park with trees, distant grassy mountain/tree formations, streetlights, pedestrians, and yellow taxis. Use atmospheric fog and a muted blue-gray sky that changes through the day/night cycle; lighting transitions from daylight toward a dark blue night, with warm sun and cool moon-like fill lighting. The player is a small stylized cyberpunk character placed on foot near the south side of the city. Support third-person movement with WASD or arrow keys and jumping with Space, including idle, walk, run, and roll character animations when available. Play a subtle concrete footstep sound while moving. The player can walk around the city and collect seven glowing amber ring collectibles distributed around the streets; each collected ring disappears and awards $50. Include a yellow taxi parked near the player. Press E, or click the ENTER TAXI [E] HUD button when close enough, to enter it: hide the pedestrian and switch the HUD mode from ON FOOT to TAXI DRIVE. While driving, use W/up to accelerate, S/down to reverse/brake, and A/D or left/right to steer. Give the taxi simple arcade movement with bounded city limits, a smooth follow camera behind it, and six additional yellow taxi traffic cars moving along the city roads, wrapping around when they reach the road boundaries. Press E again while driving to exit beside the taxi and return to on-foot play. The main mission starts as “DELIVERY 01 · REACH THE AMBER CHECKPOINT.” Place a glowing amber torus checkpoint in the northeast/east park-side area around x=30,z=-24. Reaching it on foot within roughly 2.4 units completes the checkpoint and awards00, changing the mission text to “FREE ROAM · Taxi delivery available.” Driving the taxi into it within roughly 4 units completes the delivery and awards50, changing the mission text to “FREE ROAM · Find another job.” The checkpoint should slowly rotate and glow. There is also a Q race interaction: near the amber checkpoint, Q changes the mission to “RACE 01 · Hit the amber gate” and shows a race-start toast; otherwise show a toast telling the player to find the amber race gate. Keep the visible behavior consistent with the implemented simple checkpoint/race interaction rather than inventing laps or opponents. Add two glowing service pads: a blue circular garage zone in the southwest area around (-24,26), and a purple circular shop zone in the southeast area around (24,22). Press G for garage service or C for shop service. If on the appropriate pad, deduct00 for garage service or5 for shop service and show a confirmation toast; otherwise show a toast directing the player to the relevant colored pad. Add a rain toggle on R or the visible TOGGLE RAIN [R] button: when active, show falling blue-white rain particles and set Weather to RAIN; when off, hide particles and show CLEAR. Toast messages should briefly appear near the bottom center for actions such as entering/exiting the taxi, rain changes, service actions, race start, collectibles, and checkpoint completion. Build a fixed HUD over the 3D view. At the upper left show the bold spaced brand “DARK VALLEY CITY” and subtitle “NORTH DISTRICT // ORIGINAL CITY SLICE,” then a translucent dark rounded info panel showing Cash (initially $500), Time (initially about 08:40/08:43), Mode (ON FOOT or TAXI DRIVE), and Weather (CLEAR or RAIN). Put a centered pill-shaped mission banner at the top. Put a circular stylized minimap at upper right with a dark radial background, pale crossing road bars, a brighter vertical road, and an amber player dot. At bottom right show rounded buttons ENTER TAXI [E] and TOGGLE RAIN [R]. At bottom center show the help line “WASD / ARROWS MOVE · SPACE JUMP · E DRIVE · G GARAGE · C SHOP · Q RACE.” Use a dark teal/blue translucent sci-fi interface with cyan borders and warm amber highlights, matching the supplied screenshot. The game should be playable in a desktop browser with keyboard and mouse-button UI controls, responsive HUD sizing on small screens, and no combat, weapons, health, or invented features.