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Crown Swipe was built by jondzaghe.projet with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Crown Swipe opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate “Crown Swipe” as a mobile-first, portrait-friendly throne-room decision game. The player is a ruler making one decree decision at a time by swiping a large central card left or right. Left and right represent the two choices shown on the card; also provide two large bottom buttons for the same choices and support keyboard Left/Right arrows (and A/D). A swipe must drag the card horizontally with rotation proportional to the drag, show a “NO” hint on the left and “YES” hint on the right, and require roughly a 90-pixel horizontal gesture to commit; committed cards animate offscreen in the chosen direction, then the next event appears centered. Tapping a button commits immediately. Use four kingdom resources, all starting at 50 and displayed as colored horizontal progress bars across the top: People (blue), Wealth (yellow/gold), Army (red/coral), and Faith (purple). Each decision modifies one or more stats by a fixed positive or negative amount, clamped to 0–100. The reign ends immediately if any resource reaches 0 or 100, including distinct narrative endings: people too low/high, wealth too low/high, army too low/high, or faith too low/high. Track Year, with Year 1 initially; each resolved card increments the score and year. Every five resolved decisions, apply an additional random -2 drift to exactly one random resource and prepend a short upkeep message such as “A hard winter tests the villages,” “Court expenses nibble at the treasury,” “Garrisons wear down on distant roads,” or “Whispers of doubt creep through the realm.” Keep a shuffled deck of 16 events and discard resolved cards; when exhausted, reshuffle for continued play. Show the result message from the selected choice below the card. The goal is to survive as many years as possible. Implement these exact event cards and effects, with each card having a speaker, emoji portrait, prompt, left choice/effects/message, and right choice/effects/message: 1) Steward 🌾 — “The granaries are low. Open the royal stores before winter?” Left “Save supplies for the castle”: Wealth +8, People -14; “The nobles applaud your caution. Villages do not.” Right “Feed the villages”: Wealth -12, People +14; “The roads fill with grateful carts and songs.” 2) Captain ⚔️ — “The army wants a grand tournament to sharpen its edge.” Left “No games during unrest”: Army -10, Wealth +6; “The treasury steadies, but soldiers grumble.” Right “Host the tourney”: Army +12, Wealth -10, People +4; “Steel rings across the capital all week.” 3) Abbot ⛪ — “A new abbey on the hill would inspire the faithful. Fund it?” Left “The coin stays here”: Faith -12, Wealth +9; “The abbey bells stay silent.” Right “Raise the abbey”: Faith +14, Wealth -11; “Pilgrims line the road by spring.” 4) Treasurer 💰 — “Merchants are fat with coin. Increase market taxes?” Left “Keep taxes steady”: People +4, Wealth -8; “Trade stays lively, if untamed.” Right “Raise the levy”: Wealth +13, People -10; “Gold pours in. Smiles do not.” 5) Ranger 🌲 — “Bandits hide in the royal forest. Burn them out?” Left “Spare the woods”: People +5, Army -8; “The forest remains — and so do some thieves.” Right “Set the fires”: Army +8, People -9, Faith -5; “The smoke can be seen for days.” 6) Envoy 💍 — “A neighboring house offers marriage and a fragile peace.” Left “Refuse the match”: Army -8, Faith +4; “Pride is preserved. Borders are not.” Right “Seal the alliance”: Army +10, People +4, Wealth -5; “A wedding buys you breathing room.” 7) Admiral ⚓ — “Expand the harbor and foreign ships will crowd the bay.” Left “Keep the harbor modest”: Wealth -6, People +3; “The sea stays calm and small.” Right “Build new docks”: Wealth +14, People +6, Army -5; “The harbor grows noisy with trade.” 8) Jester 🎭 — “The people beg for a week-long festival in your honor.” Left “Work, not revelry”: People -10, Wealth +6; “The streets grow quieter than you hoped.” Right “Let the city dance”: People +12, Wealth -8, Faith -4; “Even the gutters sparkle with music.” 9) Mintmaster 🪙 — “Debase the silver coin and stretch the treasury?” Left “Keep the coin pure”: Wealth -7, Faith +4; “Your honor holds. Your purse thins.” Right “Thin the silver”: Wealth +15, People -8, Faith -7; “The ledgers brighten before the markets notice.” 10) Builder 🧱 — “The outer walls are crumbling. Rebuild them now?” Left “Patch them later”: Wealth +7, Army -12; “Stone can wait — enemies rarely do.” Right “Rebuild the walls”: Wealth -12, Army +14; “The masons drown the city in dust and progress.” 11) High Priestess 🕯️ — “Pilgrims seek free bread and safe shelter in the capital.” Left “Turn them away”: Faith -11, Wealth +5; “The temples remember your cold welcome.” Right “Shelter them”: Faith +13, People +7, Wealth -9; “The city grows crowded and devout.” 12) Noble 🏹 — “The nobles want the peasants banned from hunting royal deer.” Left “Let villagers hunt”: People +10, Wealth -4; “The common tables are fuller tonight.” Right “Protect noble sport”: Wealth +7, People -11, Army +4; “The lords toast you over venison.” 13) Scholar 📚 — “Fund a royal library and invite scholars from abroad?” Left “Books can wait”: Wealth +6, Faith +3, People -5; “Dust remains cheaper than wisdom.” Right “Build the library”: People +8, Faith -5, Wealth -10; “Ink, maps, and arguments fill the halls.” 14) Spymaster 🗡️ — “Mercenaries offer quick strength if paid in gold.” Left “Trust our own troops”: Army -5, Wealth +4; “You save coin, not confidence.” Right “Hire them”: Army +15, Wealth -14, People -4; “Foreign steel buys immediate silence.” 15) Bellkeeper 🔔 — “Ring the cathedral bells nightly to honor the heavens?” Left “Let the city sleep”: Faith -8, People +6; “The bakers thank you at dawn.” Right “Let them ring”: Faith +12, People -6; “The air itself feels consecrated.” 16) Engineer 🌉 — “A stone bridge across the river would unite the realm.” Left “Too costly”: Wealth +8, People -8; “The ferrymen cheer your thrift.” Right “Build the bridge”: Wealth -13, People +13, Army +4; “Trade and troops cross faster than ever.” Visual presentation: use a dark, atmospheric Three.js throne-room background behind the UI. Set a deep navy/black radial atmosphere with exponential fog, a dim circular blue-gray floor, a raised brown-gold circular dais, and a stylized burgundy throne made from a seat, tall back, and wooden/gold armrests. Float a rotating gold crown above the throne with five spikes and a blue gem. Place tall poles and gently waving hanging banners on both sides (deep red on the left and dark blue on the right). Add many small warm stars/particles, a translucent blue mist plane, warm moon/directional lighting, cool rim lighting, and subtle continuous animation: slow throne sway, bobbing crown, rotating stars, oscillating mist opacity, banner movement, and very slight camera drift. The scene should remain secondary to the readable HUD/card. Build the HUD as layered HTML over the canvas with safe-area padding. At the top, show four translucent dark rounded stat panels in a four-column row, each labeled in uppercase small lettering and containing a rounded 10px progress bar. In the center, show a large parchment/brown decision card, approximately 92vw wide and capped near 420px, with rounded 24px corners, gold-brown border, dark brown vertical gradient, shadow, and touch dragging. Its header has the speaker name in pale gold on the left and a rounded “Year N” badge on the right. Below is a large centered emoji portrait area around 150–170px high with subtle radial/linear highlights, then a large centered serif question, then two dashed-outline choice preview boxes side by side showing the left and right labels. At the bottom of the screen show the current consequence/message in pale gold centered text, then two large equal-width dark rounded action buttons: left with a left arrow and compact left choice, right with compact right choice and a right arrow. Use an elegant Georgia-like serif, cream text, muted beige secondary text, and gold accents. When a stat reaches an end condition, stop accepting choices and show a full-screen translucent dark blurred overlay with a centered dark rounded panel, the title “The Crown Falls,” the exact narrative reason, a line such as “You ruled for N years,” and a gold-accented “Rule Again” button. Restart resets year, score, all stats to 50, reshuffles the deck, clears the message/end state, and starts a new event. Make the experience responsive for narrow phones, prevent page scrolling, and keep all controls touch-friendly. Expose a getGameState-style state object containing year, score, gameOver, paused, current event, stats, deck remaining, and discard count, plus a setGameState-style patch/restart hook for live tweaking.