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Cozy Purr Clean

  • 3d
  • cozy
  • cleaning
  • third-person
  • casual
  • collection
  • pastel
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. line built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Cozy Purr Clean was built by line with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Cozy Purr Clean opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Cozy Purr Clean

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a cozy low-poly 3D cleaning game titled “Cozy Purr Clean.” Use a soft, pastel, toy-like art style with rounded geometry, warm lighting, gentle shadows, and a third-person camera following the player. The playable avatar is a small pink circular robot vacuum with a dark purple bumper ring, pale blue lid, raised lidar/sensor light, two visible dark wheels, and a front brush. A stylized cat rides on top of the vacuum; use an animated low-poly tabby cat model in a seated/idle pose. The player drives the vacuum around enclosed rooms using WASD or arrow keys, can hop with Space, and can drag to look around. The camera should follow from behind and above at roughly an 8-unit distance, with smooth third-person movement and a perspective view. The vacuum should tilt/bob subtly while moving.

The core objective is to find and vacuum every piece of small mess in the current room. Place six pieces of collectible-looking trash in each home room, including varied low-poly objects such as a trash can, red can, and bottle. When the vacuum comes within about 1.45 world units of a mess, automatically pull that object toward the front of the vacuum over roughly 0.42 seconds, shrink it away, remove it, increment the cleaned count, award 5 coins, and show a temporary toast reading “✨ +5 coins!”. Do not require a separate vacuum button. Once all mess is cleaned, reveal a “Next room ➜” button.

Build five sequential rooms, each with the same enclosed warm interior structure but different pastel accent colors and arrangements: Room 1 “Living Room” with a pink rug and sofa, coffee table, chairs, lamp, plant, television cabinet, and six mess objects; Room 2 “Sunny Kitchen” with the shared cozy furniture plus a kitchen island and chair; Room 3 “Dreamy Bedroom” with a double bed, bedside lamp, and plant; Room 4 “Craft Room” with a craft table, chair, and plant; and Room 5 “Cozy Attic” with a sofa and shelf. The room is approximately 18 by 14 units, with a warm beige floor, pale pink walls on the back, left, and right, and a ceiling; use fog and pastel-colored room backgrounds. Arrange furniture around the room so the player navigates around obstacles rather than moving through an empty arena. After Room 5 is completed, the next-room action should take the player to a “Purrmart Supermarket” bonus area instead of another home room. The supermarket has shelving units around the space and eight mess objects placed around aisles; cleaning them also awards 5 coins. Its button should read “Back home,” returning to Room 1.

Include a fixed HTML-style HUD over the 3D view. At the top left show a dark translucent purple rounded pill reading “🐾 Cozy Purr Clean • [current room name]”. At the top right show a coin counter with a coin icon, a pink “🛍️ Shop” button, and conditionally the next-room/back-home button. At the bottom center show a dark purple rounded hint pill reading “WASD / arrows to drive • Space to hop • Drag to look • Vacuum the sparkly mess ✨”. Toast notifications appear near the upper center in a pale yellow rounded box with a gold border, including the room-start message such as “Room 1 is ready — find every little mess!”, the coin reward message, and the supermarket welcome message.

Implement the Shop as a modal overlay opened by the pink Shop button. Dim the 3D scene behind it and show a large cream/pale-pink rounded panel titled “🛍️ Whisker & Wheel Workshop” with explanatory text that the player starts with the basic set and earns 5 coins per cleanup. Provide Cats and Vacuums tabs and responsive item cards. The cat catalog contains: Mochi (Basic tabby, free and initially owned), Pudding (Creamy cuddle cat, 30 coins), Biscuit (Tiny adventure cat, 60), Bluebell (Pastel blue kitty, 90), Cinnamon (Warm cinnamon floof, 120), Marshmallow (Cloud-soft kitty, 160), and Glimmer (Sparkly lucky cat, 220). The vacuum catalog contains: Bubbles (Basic pink vacuum, free and initially owned), Berry Pop (Cherry red upgrade, 30), Minty (Fresh mint motor, 60), Sky Zoom (Cloud blue speedster, 90), Sunbeam (Golden deluxe, 120), Lavender Luxe (Purple velvet ride, 160), and Rainbow Rocket (Ultimate cozy cleaner, 220). Show emoji icons, names, descriptions, prices or Owned status, and buttons for Equip or Unlock. Purchasing is only possible if enough coins exist; equipping a vacuum changes its body color, while equipping a cat changes the cat riding on the vacuum. Include a close button. Use the rounded, playful UI styling: dark purple translucent pills, pink and pale yellow buttons, soft drop shadows, white borders, and responsive two-column cards on small screens.

Use warm directional and hemisphere lighting, soft shadows, pastel pink/beige room materials, and a cheerful polished cozy-cleaning presentation. Preserve the game-state concepts: current room/location, coins, cleaned count, total trash, selected cat/vacuum, and owned item lists, so progression and shop purchases persist while playing.

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