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Cozy Home

  • 3d
  • diorama
  • cozy
  • low-poly
  • isometric
  • exploration
0
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1 play

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. forgotenmywin built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Cozy Home yet. Play it, then tell forgotenmywin what you would add next.

Make your own game

Cozy Home was built by forgotenmywin with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Cozy Home opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Cozy Home

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a simple 3D diorama titled "Cozy Home" in Three.js. Show a small fenced countryside property from an elevated isometric-style perspective, with the camera initially around (6, 5, 8) looking toward the center near (0, 0.5, 0). Make the scene orbitable with mouse/touch OrbitControls: enable damping, target the house, limit the camera to stay above the ground, and allow zooming between roughly 3 and 20 units. There is no character, inventory, score, timer, combat, or other gameplay system; the interaction is viewing and orbiting the environment.

Scene and presentation: use a sky-blue background (#87CEEB) with matching distance fog, a 45-degree perspective camera, antialiasing, soft real-time shadows, ACES filmic tone mapping, and warm daylight. Add a HemisphereLight with sky blue and dark green ground colors plus a strong warm cream directional sun from the upper right/front that casts shadows, with a weaker warm fill light. The visible ground is a large 24 by 24 square horizontal green lawn, colored natural medium green and matte/rough. In the center place a 2.4 by 2.4 square brown dirt patch slightly above/below the lawn, and place a small stylized medieval/cottage house at its center. The house should be a low-poly asset with wood-and-stone walls, a prominent steep red roof, a small dark chimney, front-facing door and windows, and cast/receive shadows. Keep the surrounding lawn open and uncluttered.

Surround the property with a rustic low wooden fence made of repeated fence segments, approximately along x/z = +/-4.5, leaving visible gaps at the corners. Use four five-segment runs: a back run around z=-4.5, a front run around z=4.5, and side runs around x=-4.5 and x=4.5, oriented to form a rectangular perimeter. The fence is brown wood with posts and horizontal rails, and should cast shadows.

Place eight stylized low-poly trees around the perimeter/property at approximately these x,z positions: (-3.2,-2.8), (3.2,-2.8), (-3.5,2.5), (3.5,2.8), (-4.8,0.5), (4.8,-0.5), (-2.2,-3.8), and (2.5,-4.0). Each tree has a simple brown trunk and faceted dark-green polygonal canopy, with a varied scale between about 0.8 and 1.2, and casts a clear soft shadow. Add six small low-poly green bushes around the house at (-0.9,-1.3), (1.0,-1.3), (-1.1,1.2), (0.9,1.2), (-1.8,-1.9), and (1.9,-1.9); they should be small leafy clumps and also cast/receive shadows. Include a few subtle white puffy cloud groups high in the sky, each built from several small flattened white spheres, around (-5,5,-4), (6,5.5,-2), (-3,4.5,6), and (4,5.2,5). Render the scene full-screen with no HUD or text overlay. Use low-poly, clean, colorful, cozy asset styling, with the warm sun producing long visible shadows across the green lawn.

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