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Cosmic Ki Chronicles

  • rpg
  • text-adventure
  • anime-inspired
  • turn-based
  • space-fantasy
  • character-creator
  • web-game
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. William built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Cosmic Ki Chronicles was built by William with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Cosmic Ki Chronicles opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Cosmic Ki Chronicles

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable text-first martial-arts space-fantasy RPG called “Cosmic Ki Chronicles,” using original characters, terminology, events, and generated-style art rather than copyrighted images. The game is a single-page web app with a dark near-black/purple radial-gradient background, vivid violet borders, lavender serif-like text, boxed panels, and a responsive layout. On desktop, place a top status header above a left vertical tab navigation and a scrollable main content area; on narrow screens make the tabs horizontally scrollable. The top header shows a simple stylized avatar made from CSS shapes: orange torso, tan head, dark spiky hair, an aura outline, and visual variants for Super Saiyan (yellow hair), divine/blue forms, Oozaru, and damage. Show the hero name plus “Cosmic Ki Chronicles,” day, remaining daily actions, and time of day. Display tags for age, randomized gender, chosen race, bloodline/class, hybrid status, mutant type/percentage, alignment, TP, and Zeni. Include four bordered bars for Health, Fight Ki, Fight Stamina, and Wish Stress.

Start with a character creation screen. The player chooses a name (maximum 24 characters), one of five races (Saiyan, Human, Namekian, Frostkin, or Majin), and Easy/Medium/Hard difficulty. Show race preview cards with descriptions, abilities, and base stats. Randomize age (16–28 at creation), gender, bloodline/class, mutant percentage and mutant type, and a possible hybrid subtype; Hybrid is a background roll and not a selectable race. Create the initial stats Power, Ki, Body, Mind, and Stamina, with race-specific bases and small modifiers from bloodline, hybrid, and mutation. Start with 20 TP and 250 Zeni, a 27-slot inventory, basic supplies, and Grandpa as the initial master. Saiyan characters have tail/Oozaru potential and Zenkai Boost; Namekians start with Regeneration; other race abilities should be represented in their race descriptions. Show a short event log explaining that the randomized details were generated.

Implement the core loop around five daily actions. Actions move the time label Morning → Late Morning → Afternoon → Evening → Night. The Story tab has a Sleep/next day button; sleeping advances the day, restores the normal five actions, restores fighting stamina and removes damage state, and reduces the Time Chamber cooldown. Story actions, training, fights, relationship interactions, Dragon Ball searches, travel, shopping, and rest consume actions. If actions run out, the day becomes Night. Training and combat must not silently raise story stats: stats rise through explicit training, TP upgrades, race abilities, or special rewards. Include an optional Hyperbolic Time Chamber-style system: entry sets 15 actions, increases gravity, disallows story progression, multiplies training, and leaving/exhausting the chamber makes it Night and locks re-entry for three days.

Use a Story tab as the main screen. Show a two-column event panel with a CSS-generated scene illustration: a glowing blue orb/planet at upper right, purple mountains at the bottom, a small orange humanoid figure with aura at lower left, and labels for saga and current planet. Beside it show event title, saga, body text, progress such as “0/7 event actions,” a requirement, and three clearly labeled Good, Neutral, and Evil choices, plus “Update known characters” and Sleep buttons. Begin with the “Dragon Hunt Beginning” arc: a blue-haired inventor finds the hero’s four-star relic and explains the wish orbs; story beats include The Four-Star Relic, Roadside Bargain, Bandit Ambush, First Dragon Radar Trail, Campfire Questions, The Tail and the Moon, and Into the First Tournament. Each beat has three distinct moral choice labels, and choices adjust good/neutral/evil alignment percentages and can affect bond, money, Dragon Balls, radar, or Saiyan rage points. After enough distinct event actions, clear the arc, age the hero by one year, unlock the next arc/master path, and advance through a long originalized arc list: Turtle School Trials, Tower and Lookout, Saiyan Arrival, Namek Crisis, Yardrat Detour, Android and Cell Games, Majin Awakening, Battle of Gods, Golden Empire Movie Path, Universe Tournament, Future Shadow Crisis, Tournament of Power, Granolah Vengeance, Black Frost Emperor, Second Tournament of Power, 13th Universe War, GT Side Path, and Daima Demon Realm. Show these in a Quest Tree tab with saga, minimum action count, requirement, description, active/completed markers; retain the actual progression structure and broad descriptions, but do not use official copyrighted art.

Include these left navigation tabs: Story, Train, Fight, Transform, Skills, Relationships, Inventory, Dragon Balls, Map, Quest Tree, Shop, and Save. The Train tab lets the player switch among unlocked masters and spend actions training Power, Ki, Body, Mind, Stamina, or Ki control. Training grants TP and increases the selected stat; show master-specific TP rates, current master, weighted gear, and gravity. Let the player ask a master for custom weighted gear for TP. Masters unlock over the story and include Grandpa, Roshi, Crane, Korin, Kami, KingKai, YardratElder, Whis, Beerus, DemonSage, and GrandPriest, each with alignment/era restrictions, gear, TP rate, and techniques. The Skills tab lists techniques with source master, era, descriptions, unknown/known presentation, TP costs, and learn buttons. Include Basic Guard, Ki Sense, Ki Blast, Afterimage, Kame Wave, Dodons Ray, Solar Flare, Destructo Disc, Special Beam, Kaioken, Spirit Bomb, Instant Transmission, Spirit Control, Regeneration, Fusion Dance, Evil Containment, Ultra Instinct Sign, Mastered Ultra Instinct, Destruction Energy, Hakai, Ultra Ego, and Angelic Movement. Allow a prompt-based custom technique whose cost and power depend on current Ki and Mind. Learned techniques can be toggled as active/stacked stances.

The Transform tab is a grid of transformation cards with hidden/unknown presentation until race/story conditions are met. Include Oozaru, Golden Oozaru, Super Saiyan and its Grade 1/2/3 and mastered branches, Super Saiyan 2 and mastered, Super Saiyan 3 and mastered, Super Saiyan 4 and mastered, Super Saiyan God and mastered, Super Saiyan Blue and mastered plus Blue 1/2/3, Legendary Super Saiyan, Mystic Potential, Giant Namekian, Golden Frost, and Pure Majin. Unlocking costs TP and requires Mind/Body thresholds, story era, race blood, prerequisite form, and special conditions such as tail, rage point, Oozaru mastery, legendary mutant trait, divine ritual, or race. Allow activate/deactivate; show current transformation and stacked technique. Changing to Super Saiyan makes the UI yellow/gold; divine/blue forms make avatar hair cyan; combat changes the UI red.

The Fight tab starts scalable turn-based fights such as Wandering Fighter, Arc Villain Lieutenant, or Movie Threat. Enemy HP and damage scale from the hero’s combined stats and difficulty. Initialize Health, Fight Ki, and Fight Stamina from Body, Ki, and Stamina. Present combat as a large event panel and an action wheel/grid with Attack, Skill, Transform, Guard, Item, Talk, and Flee. Attack deals physical damage and costs stamina; Skill costs fighting Ki and stamina; Guard reduces the next enemy hit; Item uses a Senzu if available; Talk may reduce enemy resolve and shifts alignment; Flee ends the fight. After each nonterminal action the enemy attacks. Victory grants TP and Zeni and can grant a Super Saiyan rage point during a major Namek-era crisis. Defeat leaves the hero alive at minimal health, can trigger Saiyan Zenkai Boost, and ends the day. Recovery supplies include food for stamina, water for fighting Ki, and Senzu for all combat resources.

The Relationships tab lists known characters, bond, status, alive state, role, description, and selectable detail cards. Characters include Bulma, Chi-Chi, Roshi, Goku, Krillin, Piccolo, Vegeta, Caulifla, Kale, Whis, Beerus, Vados, and a nonbinary Demon Guide. Support Talk, Gift, Spar, Romance, Marry, Have child, and Train/share techniques actions, with action costs, bond changes, Zeni gifts, TP rewards, age restrictions, and save-specific route state. Romance is available only to known non-master characters of a different gender than the player, requires age 18+ and sufficient bond; marriage requires romance and higher bond; children require marriage and age 18+. Keep family branches in the log and list children.

The Inventory tab visibly renders a 3x9/27-slot grid and counts food, water, Senzu, fuel, radar, gravity items, Zeni, and weighted gear. The Dragon Balls tab shows Earth, Namek, Super, and Demon sets with collected/max counts, Search buttons, wish buttons for revive allies, Zeni, or potential TP, wishes made, and Wish Stress/crack level; repeated wishes can lead toward a shadow-dragon interruption. The Map tab has galaxy/planet/universe travel buttons for Earth, Namek, Yardrat, Beerus World, Universe 6, Demon Realm, and 13th Universe, plus biome buttons such as Mountain Road, West City, Turtle Island, Sacred Tower, Lookout, Wasteland, Time Chamber Door, and Demon Gate. The Shop sells Food Pack, Water Pack, Senzu Bean, Basic/Heavy Weighted Gear, Capsule Ship Fuel, Dragon Radar Upgrade, and Gravity Chamber Rental for Zeni. The Save tab provides five localStorage save slots with create/load/delete, current-character/new-run setup, and persistence of all state.

Use a persistent event log in a bordered dark panel. Make every button functional, disable or reject actions when resources, alignment, master, era, race, age, inventory, or action requirements fail, and log the reason. Preserve the compact RPG-dashboard look: violet 1–2px borders, dark panels, lavender text, responsive grids, glowing outlines, simple CSS art, no external assets, and no debug overlays. Ensure the title and on-screen wording are “Cosmic Ki Chronicles” and use the originalized names/events above rather than reproducing official franchise artwork or exact official story text.

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