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Arcade › Dreamshift
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Kawaii Bunny built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Dreamshift yet. Play it, then tell Kawaii Bunny what you would add next.
Dreamshift was built by Kawaii Bunny with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Dreamshift opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild “Dreamshift” as a cute low-poly 3D fantasy RPG slice viewed from a high, behind-the-player third-person camera. The world is a floating dream island in a deep purple night sky with fog and many small white/pink stars. Use soft directional shadows and bright pastel materials. The main island is a large mint-green circular floating platform with a purple faceted underside/edge, connected by wide cream-colored plank bridges to smaller floating islands: a cyan island at the upper-right, a pale green island at the upper-left, and a pink island farther back/right. Include a small pastel castle on the pink island, made from three purple cylindrical towers with pink conical roofs and a pale central hall. The player controls a single grouped party of three cute chibi animal heroes, all moving together as one unit: Ribbonfur, a white cat princess in front/center with cat ears, a curled tail, a large pink bow, and a small gold crown; Cottonbun, a white rabbit with tall ears, blue inner-ear coloring and blue bows, positioned behind/left; and Puffpom, a cream-colored fluffy Pomeranian with puffy fur, floppy tan ears, curled tail, and a blue bow, positioned behind/right. Give the models round spherical bodies and heads, tiny feet and arms, bright blue eyes, small muzzles, blush cheeks, and gentle bobbing/tilting idle animation. The party’s movement is free movement on the central island and bridges using WASD or arrow keys; also provide a mobile on-screen D-pad with up, left, down, and right arrow buttons. Rotate the group toward movement and use a smooth camera that follows from above and behind, looking at the party. Place three floating cyan Dream Crystals, one on each smaller island, each as a glowing translucent faceted octahedron with a faint spherical aura and gentle rotation. Walking close to a crystal automatically collects it, hides it, increments the crystal count, and shows Ribbonfur dialogue such as “A Dream Crystal! 1/3 sparkle back into the sky.” Place three round purple puzzle switches in a row near the lower/central part of the main island. They have gold ring-like markings; activate them by walking into them. They must be activated in the exact order Star, Heart, Moon. Correct switches turn gold and advance progress, with dialogue from Cottonbun. Pressing a switch out of order resets all switches and displays Professor Hoot’s hint: “Oops. Remember: Star, Heart, Moon. Try again!” After all three are correct, mark the puzzle solved and show Puffpom’s dialogue that the moon-door opened. The switches can use simple distinct visual symbols/labels for Star, Heart, and Moon, while preserving the visible round purple-and-gold style. Add three stationary talking dream animals around the island, each as a simple pastel chibi animal with a rectangular gold sign above its head: Flickerfox (orange) near the left/back area, Mallowbear (purple) near the center/right, and Professor Hoot (light blue) near the lower/back area. Walking close automatically displays a bottom dialogue panel with the speaker name and their fixed lines: Flickerfox says “The dream paths are vanishing! Dream Crystals can stitch the islands back together.”; Mallowbear says “Funny story: I tried to eat a moonbeam. Bad texture. Great sparkle.”; Professor Hoot says “Puzzle hint: step on the moon switches in the order Star, Heart, Moon.” Place a dark purple/black Glitchmare nightmare enemy on the rear portion of the main island. It is a rounded low-poly blob with two bright pink horns and two yellow eyes. The player cannot fight it until the three puzzle switches have been solved and all three Dream Crystals have been collected. If approached too early, show a dialogue explaining that the moon-door must be solved or that three Dream Crystals are needed. Once requirements are met, walking into the Glitchmare opens a modal turn-based battle overlay. The battle starts with the Glitchmare at 32/32 HP. Show a purple translucent battle card, the title “Nightmare Battle,” an enemy HP bar, battle log, and action buttons. Give the three heroes exactly one action each: Ribbonfur uses “Ribbon Star” for 8 damage; Cottonbun uses “Healing Dream,” restoring 8 HP to every party member (without exceeding their maximum); Puffpom uses “Wind Charge” for 10 damage. The player can select actions through large touch-friendly buttons labeled with each hero icon/name and move. After a damaging or healing action, if the enemy remains alive, the Glitchmare takes an automatic turn and randomly targets one party member for 5 damage, never reducing HP below 1. Display battle log messages for hero actions and the enemy’s pixel-rain attack, and update the party HP bars. The party starts with Ribbonfur 36/36 HP, Cottonbun 32/32, and Puffpom 42/42. Defeating the Glitchmare hides it, closes the battle overlay, marks the dream safe, and shows a celebratory Queen Celestia message: “Ribbonfur, your kindness is the magic that keeps Dreamshift alive.” Build a polished HUD over the 3D scene. At the top-left, show a rounded translucent dark-purple party panel with each hero’s icon, name, and colored horizontal HP bar: Ribbonfur pink, Cottonbun light blue, Puffpom gold. At the top-right show an objective panel that initially reads “Dream Crystals: 0/3. Solve the moon-door puzzle.”, changes to the crystal objective and Nightmare instruction after the puzzle is solved, and ends with “Dreamshift is safe — for now.” Put a rounded translucent dialogue box along the bottom with the speaker in gold and large white text. Put the D-pad at lower-left and a small lower-right hint reading “WASD / Arrows to move” and “Walk into animals, crystals, puzzles, or nightmares.” Start with a full-screen dark purple radial-gradient title overlay showing “🌙 Dreamshift,” a short instruction paragraph, and a “Start Dream” button. After starting, show Ribbonfur’s opening line: “Whoa... Cottonbun? Puffpom? We are inside a dream!” Use responsive styling, rounded panels, soft shadows, a Fredoka-like friendly rounded font, and a whimsical pastel toy-like low-poly presentation. Do not add extra systems such as inventory, quests beyond the shown crystal/puzzle objective, additional enemies, status effects, or free camera controls.