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Arcade › CORREDOR OCULTO
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CORREDOR OCULTO was built by trinidadantoniog with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix CORREDOR OCULTO opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a playable third-person 3D exploration game titled “CORREDOR OCULTO” (Hidden Corridor), presented in Spanish. The setting is an underground city inside an immense cave: a dark blue-black cavern with a huge domed cave shell, fog, cool moonlike lighting, cyan glowing rails/lights, and a warm amber glow near one discovery. Build a broad circular cave floor with a central raised terrace, seven rectangular habitat platforms arranged around it, radial bridges, around ten outer pillars with thin glowing cyan rails, and scattered trees and rocks. Use a stylized low-poly/cube-world aesthetic with simple geometric architecture and imported-looking low-poly props. The playable avatar is a small low-poly male explorer in third-person view, initially positioned near the front/south side of the central city. The camera follows from behind and above at roughly 7–8 units distance, looking toward the player, with smooth movement and shadows. Begin with a full-screen Spanish intro overlay over the dark cavern. It has a rounded dark translucent card with a thin cyan border, the eyebrow “AVENTURA DE SUPERVIVENCIA,” a large two-line title “CORREDOR OCULTO,” the description “Una ciudad entera vive dentro de una cueva inmensa. Entra, sobrevive y descubre qué mantiene viva esta civilización bajo tierra.”, and an amber-accent mission panel reading “Misión inicial: encuentra 4 misterios. Cada descubrimiento ayudará a mejorar tu hábitat.” Include a large cyan-to-mint button labeled “ENTRAR EN LA CUEVA” and the hint “WASD / flechas para moverte · Shift para correr · Espacio para saltar · E para investigar.” Clicking/tapping the button dismisses the intro and starts the game, showing a brief toast: “Explora la ciudad. Busca luces, formas extrañas y rastros antiguos.” Movement is free-roaming over the cave floor using WASD or arrow keys; support third-person movement, running with Shift, and jumping with Space. Keep the player within the broad playable area. The avatar should turn toward travel direction and use idle/walk/run animations when available. The HUD remains fixed over the 3D view: at upper left a dark translucent rounded brand panel says “CORREDOR OCULTO” and “Ciudad abisal · Sector de entrada”; at upper right (stacking responsively on narrow screens) show three matching stat cards: “HÁBITAT” starting at 0%, “DESCUBRIMIENTOS” starting at “0 / 4,” and “SALUD” starting at 100. Health is displayed but does not change in the implemented loop. Place exactly four discoverable mysteries at these approximate world locations relative to the city center: a glowing energy crystal at (6, -9), a closed guardian chest at (-11, -15), a respirator mushroom at (11, 3), and a strange rare creature at (-7, 9). The first three should be recognizable low-poly props. The creature is an original simple purple/plum geometric animal with a rounded body, smaller head, four short legs, a cone-like tail, and two bright mint glowing eyes; it slowly rotates and gently bobs in place and is non-hostile. Add other decoration such as a mystical axe near (-3, -2), three cave trees, and four rocks, without making them interactive. When the explorer comes within about 3.6 world units of an undiscovered mystery, show a centered-bottom pill prompt in amber text: “<title> · pulsa E o RECOGER,” and show a round amber “E” button at lower right for mouse/touch. Press E or tap the button to investigate. Each of the four discoveries is collected only once, increments discoveries by one, adds 25% habitat (up to 100%), adds 100 score internally, and displays a toast with its exact title and clue: “Cristal de energía: Su luz puede alimentar los hogares del hábitat.”; “Cofre de los guardianes: Dentro hay una herramienta mística para defender la entrada.”; “Hongo respirador: Filtra el aire de la cueva y mejora la zona habitable.”; “Animal de ojos dobles: Una criatura rara te observa. No parece hostil… todavía.” Hide the interaction prompt after collection. After all four are found, show the toast “Hábitat estabilizado. La ciudad te reconoce como guardián.” The goal is simply to explore and investigate all four mysteries, reaching 4/4 discoveries and 100% habitat. Use a dark navy, cyan, mint, and amber interface with rounded translucent panels, subtle borders, fog, soft shadows, and glowing emissive elements matching the understated sci-fi survival mood visible in the reference.