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Corporate Survival

  • 3d
  • arcade
  • survival
  • roguelite
  • top-down
  • mobile
  • office
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Amit built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Corporate Survival yet. Play it, then tell Amit what you would add next.

Make your own game

Corporate Survival was built by Amit with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Corporate Survival opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Corporate Survival

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a mobile-friendly 3D arcade survival game titled "Corporate Survival". Use a bright, soft, stylized low-poly office viewed from an angled top-down third-person camera that smoothly follows the player. The office is a square 44x44 warm tiled floor enclosed by pale cream partition walls with mint-green trim; furnish it with repeated clusters of desks, computer monitors, keyboards, office chairs, plants, lamps, and bookcases along the walls. Use warm peach/orange ambient lighting, soft shadows, slight fog, and a peach gradient background. The look should be cheerful and toy-like, with rounded UI, Fredoka-like bold typography, colorful buttons, and high-contrast white text with orange drop shadows.

The player is a small blocky office worker in the center of the office, controlled by WASD/arrow keys and mouse dragging on desktop, or by a dynamically appearing virtual joystick wherever the user touches on mobile. Movement is continuous in the horizontal floor plane, with collision against desk clusters and boundaries; rotate the character toward movement and use idle, walk, sprint, and death animations if available. The game is a survivor-arena: the worker automatically throws colorful sticky notes at the nearest enemy within range, with no manual attack button. Notes travel through the office and damage targets; notes can be upgraded to fire more projectiles, faster, stronger, and eventually pierce additional enemies.

Survive for exactly three minutes (3:00) per workday. Enemies continuously spawn around the player and chase them, with increasing spawn rate and difficulty over time. Represent enemies as cute wobbling colored blobs with two white eyes and dark pupils: blue fast fragile "Emails" (8 HP, speed 3.3, contact damage 6, 10 points), purple sturdier "Meetings" (20 HP, speed 2.3, contact damage 10, 20 points), and orange/red slow tough "Deadlines" (46 HP, speed 1.65, contact damage 15, 40 points). Around the final 30 seconds, introduce one giant red "Mega Deadline" boss blob (650 HP, 1.7 radius, speed 1.9, contact damage 24, 500 points), with a warning toast and screen shake. Enemies separate/avoid overlapping while converging on the player. Contact drains the player's Energy, triggers a red edge flash, sound/vibration feedback, brief invulnerability blinking, and screen shake. At zero Energy, play the death animation and show a failure screen.

Use timed named waves every 30 seconds with toast notifications such as "Wave: Reply-All Storm!", "Wave: All-Hands Meeting!", "Wave: Deadline Week!", and "Wave: Calendar Overload!"; each wave sends a ring of its corresponding enemy type toward the player. Destroyed enemies burst into colorful particles and drop green rotating octahedral "kudos gems". Gems are attracted within a pickup radius, increase XP and score, and rank-ups pause the action and show a promotion screen with three randomly selected upgrade cards. Available upgrades must match the game: Extra Sticky Note (+1 note per throw), Speed Typing (throw 18% faster), Bold Font (+35% note damage), Comfy Sneakers (+12% movement speed), Coffee Break (+20 max Energy and heal 40%), Inbox Zero (+50% gem pickup range), Laminated Notes (notes pass through +1 blob), Stapler Spin (+1 red stapler orbiting the worker), and Headphones On (a visible blue focus aura that damages nearby blobs). Red staplers orbit the player and damage nearby enemies; the blue aura pulses around the player and damages blobs inside its radius.

Include a complete front-end flow. The title screen should show a folder icon, large two-line "Corporate Survival" title, subtitle "Survive the 9-to-5. Three minutes at a time.", orange Play button, blue How to Play button, and a small loading message. The top bar should have Home, Help (?), Mute, and, during play, Pause controls. Play opens a level-select screen titled "Choose a Workday" with ten selectable levels, all unlocked, named: Onboarding Day, Monday Rush, Inbox Flood, Status Update, Quarterly Review, Reorg Week, Crunch Time, Budget Season, Product Launch, and Year-End Close. Show saved 0–3 star ratings per day and total stars out of 30 using local storage.

During gameplay, display a centered countdown timer, level/day label, red Energy bar with text such as "Energy 100 / 100", blue XP bar with Rank, Tasks done count, and Score. Initially show a hand/slide hint reading "Slide your thumb to move" until the player moves. Show contextual toast tips including keeping moving, collecting green kudos gems, circling slow deadlines, emails being fragile, getting more sticky notes, using Coffee Break, and using desk clusters as obstacles. Pause should be a "Coffee Break" modal with Resume, Restart Level, and Level Select. The How to Play modal should explain touch/keyboard/mouse movement, automatic sticky-note attacks, enemy types, kudos gems/upgrades, and surviving three minutes.

When the timer reaches zero, show a "Day Cleared!" results modal with 1–3 stars based on remaining Energy: one star for winning, a second at 40% or more remaining, and a third at 75% or more. Report survived time, Tasks done, Rank, Score, and best score, with Retry and Next buttons. On failure, show "Burned Out!" and encourage Coffee Break perks and movement. Persist stars, best scores, and mute preference locally. After clearing level 10, show a celebratory "MISSION COMPLETED" ending with trophy icon, text about surviving ten workdays of meetings/emails/deadlines, total stars out of 30, and buttons to Replay Day 10 or return to Level Select. Add upbeat background music, simple synthesized sound effects for throwing notes, hits, pops, gems, damage, level-ups, boss warning, win/loss, optional vibration, and a mute toggle.

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