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Arcade › Cookie Craze

Cookie Craze

  • 2d-overlay
  • 3d
  • clicker
  • incremental
  • idle
  • cookie
  • prestige
0
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1 play

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. bobby built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Cookie Craze yet. Play it, then tell bobby what you would add next.

Make your own game

Cookie Craze was built by bobby with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Cookie Craze opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Cookie Craze

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild a browser-based incremental/clicker game titled “Cookie Craze.” Use a full-screen Three.js scene behind a responsive dark bakery-themed HUD. The 3D scene should have a warm, low-key look: a dark brown circular floor, black-to-brown foggy background, warm ambient/directional orange bakery lighting, and soft shadows. Center a large rotating cookie made from a thick brown cylinder with a slightly smaller pale icing/top layer and many small dark chocolate-chip spheres scattered across the top. It should gently bob, slowly rotate, and pulse larger briefly whenever clicked. The camera is a slightly elevated perspective view aimed at the cookie, with only subtle horizontal drift. Clicking/tapping the cookie is the main action: start with 0 cookies, each click adds the current click value (initially 1), increments Total Clicks, and shows a floating gold “+N” label at the pointer. Add simple synthesized click, purchase, achievement, and golden-cookie sounds, with bakery-style looping music beginning after the first interaction; provide Music On/Off and SFX On/Off controls.

Create a responsive overlay HUD using translucent dark-brown rounded panels, pale cream text, orange/gold accents, green success labels, and mobile-safe scrolling. On the left/top, show the title “Cookie Craze,” current cookie count, cookies per second, and stat cards for Per Click, Total Clicks, Prestige Chips, Achievement Boost, Offline Gain, and Golden Bonus. Include a hint explaining that the player taps the central cookie, buys buildings in x1/x10/x100 bulk, and can use the Endless Catalog, rebirth, prestige science, offline baking, and music. On desktop place a scrollable Bakery Shop column on the right; on narrower screens stack it below the other panels.

The Bakery Shop must have three selectable bulk purchase modes: x1, x10, x100. Add these normal buildings in this exact progression, each with exponentially increasing individual cost based on owned count (next cost = floor(base cost * 1.15^owned)); bulk purchases sum the next costs and subtract them from cookies: Cursor (base 15, +0.2 cookies/sec each, +0.3 click power each), Grandma (60, +1/sec, +0.5 click), Oven (240, +5/sec), Factory (1200, +22/sec, +2 click), Sugar Portal (6000, +120/sec, +8 click), Cookie Shipment (30000, +650/sec, +20 click), Time Bakery (150000, +3500/sec, +65 click), Alchemy Lab (750000, +18000/sec, +180 click), Moon Mill (5000000, +95000/sec, +600 click), Fractal Forge (40000000, +520000/sec, +1800 click), Nebula Oven (350000000, +3000000/sec, +7500 click), Singularity Bakery (3000000000, +18000000/sec, +25000 click), Reality Engine (30000000000, +120000000/sec, +90000 click), and GGHTTG Reactor (500000000000, +900000000/sec, +350000 click). Each shop row shows its name, bulk cost, description, and owned count, and is disabled when unaffordable. Buildings generate cookies continuously every frame and their click bonuses add to base click power.

Add a procedurally rendered Endless Catalog below the buildings. It represents exactly 300,000 one-time sequential tiers but only renders a preview of the next six tiers. Use five family names cycling/grouped across the catalog: Void Bakery, Stellar Oven, Nebula Kitchen, Paradox Pantry, and Entropy Forge. Tier 1 costs 1e12 cookies, with cost multiplying by 1.18 per tier; each tier adds production starting at 5e8/sec multiplied by 1.22 per tier and click power starting at 4e4 multiplied by 1.17 per tier. Only the next unpurchased tier is enabled; after purchase reveal the next tier batch. Display progress as 0 / 300000 and each row as a one-time tier with cost, production bonus, click bonus, and a “Next live tier”/locked status.

Implement golden cookies: after a random initial delay of 10–20 seconds and subsequent random delays normally 8–16 seconds, spawn a small spinning gold cookie at a random position around the main cookie, with a bright gold torus halo and a visible lifetime of 6 seconds. Clicking it grants 25 times current per-second production plus 20 cookies, displays “GOLDEN 5x,” and activates a 5x multiplier to both production and click value for 8 seconds. Hide it when collected or when it expires. Golden Radar prestige levels modify spawn timing and duration by +12% luck/duration per level.

Add an “Empire Systems” panel containing these systems. Rebirth becomes available when the current run has baked at least 1,000,000 cookies; reward is floor(sqrt(run cookies / 1,000,000)) prestige chips. Rebirth permanently increases output by 10% per total chip earned, awards the chips as both permanent earned prestige and spendable chips, increments the rebirth count, and resets current cookies, current-run cookies, all normal building counts, Endless progress, and golden bonus state while retaining lifetime progress, achievements, prestige upgrades, and automation. Show the available chip reward, current run cookies, permanent multiplier, and total chips earned.

Include a Prestige Lab where chips can purchase capped permanent upgrades with doubling costs by level: Legacy Ovens costs 1 initially, max level 10, +25% production per level; Sticky Fingers costs 1, max 10, +20% click power per level; Golden Radar costs 2, max 8, makes golden cookies spawn faster and last longer by 12% per level; Sleepy Bakery costs 2, max 8, increases offline reward by 25% per level and extends the offline cap by one hour per level. Include an Offline Bakery card: save a timestamp, and on returning after at least 15 seconds grant base production times elapsed seconds, capped at 4 hours plus one hour per Sleepy Bakery level and multiplied by the Sleepy Bakery offline bonus; show the last reward and time away.

Include four unlockable/toggleable auto-buyers purchased with cookies: Cursor Bot costs 2,500 and buys Cursors at the selected bulk amount every 0.8 seconds; Grandma Bot costs 18,000 and buys Grandmas every 1.1 seconds; Factory Bot costs 400,000 and buys Factories every 1.4 seconds; Smart Bot costs 3,000,000 and buys the most expensive normal building currently affordable in the selected bulk amount every 0.7 seconds. Unlocking automatically turns a bot on; afterward each has Turn On/Turn Off control and status text.

Include an Achievements list with locked/unlocked status and summary count. Unlock and permanently retain these achievements: Fresh Batch (one click), Finger Workout (100 total clicks), Crumb Capital (1,000 lifetime cookies), Million Chip Smile (1,000,000 lifetime cookies), Grandma Knows Best (own one Grandma), Assembly Line (own 10 Factories), Cookie Storm (reach 1,000,000 cookies/sec), Hands-Free Bakery (unlock two auto-buyers), Born Again (rebirth once), Beyond Countable (buy one Endless tier), GGHTTG Online (own one GGHTTG Reactor), and Cookie Empire (own 100 total buildings). Every achievement immediately grants a cookie burst equal to max(25, current base production * 10), and every unlocked achievement permanently adds 3% to all production and click output. Display an animated floating achievement reward label and a simple achievement sound.

Production should combine normal building production and Endless bonuses, then apply the permanent rebirth multiplier, achievement multiplier, and Legacy Ovens; click power should be base 1 plus building click bonuses and Endless click bonuses, then apply rebirth, achievements, Sticky Fingers, and the active golden multiplier. Continuously save all progress to localStorage, including currencies, clicks, buildings, prestige, achievements, upgrades, bots, audio toggles, golden state, and last save timestamp; autosave periodically and on page hide. Preserve the responsive interaction model, pointer/touch clicking, disabled unaffordable buttons, floating reward text, warm dark visual styling, and compact scrollable cards shown in the reference.

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