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Arcade › Code Cleanup
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Laurie Dunivan built it with Cinevva, so it works on a phone or a tablet too.
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Code Cleanup was built by Laurie Dunivan with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Code Cleanup opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a responsive browser game titled “Code Cleanup,” a colorful cartoon safety/scam-spotting simulator called FakeBux Lab. Use a bright cyan-blue 2.5D office backdrop rendered with Three.js: a pale blue wall with a few tilted blue accent blocks, a light floor, soft fog and lighting, a desk with a stylized computer terminal, and an office trash bin on the right. The main interface should be a large rounded white/light-blue terminal panel centered over the scene, with thick white borders, soft dark-blue drop shadows, glossy playful UI, and a mobile-responsive layout. At the top, show four rounded HUD meters: SCORE starting at 0 / 120, TIME starting at 75 seconds, WARNINGS starting at 0 / 5, and MACHINE starting at Cool. The terminal is branded “FakeBux Lab” with a green status light. Its left/main screen contains a dark navy prompt card, four selectable word chips arranged in a grid, a large green button labeled “Generate fictional code,” and a dark monospace activity log. Its right panel contains yellow instructions reading essentially: match the requested pattern, generate clearly fake codes, drag scam popups into the trash, and do not click scam buttons. Below it, include a large red/pink dashed trash drop zone labeled with a trash icon and “Drag scam popups here.” On desktop use a two-column terminal; on narrow mobile screens stack the terminal content and show a compact two-column side panel. Show a start modal on launch titled “Code Cleanup,” explaining that the player runs a cartoon terminal making clearly fake code labels, picks the chip matching the prompt, generates, and throws scam popups into the trash. Explicitly state that there are no real Robux, no redemption, and no external code links; this is a safety/scam-spotting simulator. Include a green “Start shift” button. After the game ends, show a modal with either “You win!” or “Shift failed,” a summary, and a “Play again” button. Core loop: when play starts, select a random prompt from these six exact patterns: SUNNY (“include the safety word SUNNY”), BLOCK (“include the toy word BLOCK”), CLOUD (“include the clean word CLOUD”), STAR (“include the bright word STAR”), PIXEL (“include the art word PIXEL”), or SAFE (“include the warning word SAFE”). Display the prompt in the dark card and also state that generated output must start with FAKE-RBX-SIM. Offer the correct word plus three random decoys selected from GOLD, LOGIN, FREE, RUSH, MEGA, SPIN, GIFT, and LUCK, shuffled into four chips. Clicking/tapping a chip highlights it green. Clicking Generate with no selection adds a scam warning. Clicking with the wrong chip briefly shakes/colors the chips red and adds a warning. Clicking with the correct chip adds 10 points and writes a clearly fake generated label to the log in the format FAKE-RBX-SIM-[WORD]-[four random digits], followed by wording that it is fictional only, then advances to a new prompt. The machine heat rises with activity and is displayed as Cool below 35, Warm below 70, and Hot! at 70 or higher; it slowly cools over time. During play, spawn scam popup cards over the terminal at random intervals and sometimes after successful generation or warnings. Each popup is a draggable white card with a red-to-yellow warning header reading “⚠ suspicious popup” and “drag me,” scam text, and a red “CLAIM / VERIFY” button. Use these exact possible scam messages: “FREE PREMIUM CURRENCY! Click to verify account!”, “Official-looking popup says: enter password now!”, “Limited reward link! Totally not suspicious!”, “Download booster.exe to double everything!”, or “Urgent: click this ad before the timer ends!” The player must drag the popup so it overlaps the trash zone. Successful disposal removes it, adds 3 score, lowers heat, and logs “Popup trashed safely. +3 cleanup bonus.” Dragging should visibly enlarge/tilt the card and make the trash target highlight orange when overlapping. Clicking a popup without moving it counts as clicking a scam and adds a warning; do not make the CLAIM / VERIFY action redeem anything. Keep popup cards within the terminal shell initially and support mouse and touch pointer dragging. Win when score reaches 120 before time expires. Lose when the 75-second timer reaches zero or warnings reach 5. On loss, explain whether time ran out or too many scam warnings caused the terminal to lock for safety; on victory, state that the target was reached with clearly fake labels while avoiding scams. Include click/error interface sound effects if available, responsive pointer/touch controls, and ensure all generated output is fictional and non-redeemable. Avoid real Roblox assets or claims; use generic blocky colorful shapes and a playful scam-awareness simulator aesthetic.