Arcade › Clauwa's Birthday
Click the game above and it runs right here in your browser. No download, no installer, no account needed. miriam.kolthoff built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Clauwa's Birthday yet. Play it, then tell miriam.kolthoff what you would add next.
Clauwa's Birthday was built by miriam.kolthoff with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Clauwa's Birthday opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a stylized 3D third-person birthday-adventure game titled “Clauwa’s Birthday ✨”. Use a warm, cozy pink-and-purple apartment viewed with a third-person follow camera behind the player character. The player controls Clauwa, a full-body casual female character, while Jeppe is a full-body casual male character companion. The scene should have soft pink ambient lighting, a dark plum background/fog beyond the apartment, soft shadows, and simple low-poly/stylized furniture and props. Begin with a full-screen dark purple translucent start overlay. Center a rounded dark card with a thin pale-pink border, large pale-pink heading “Happy birthday, Clauwa 💗”, explanatory text: “Clauwa wakes up in her pink king-sized bed. Jeppe is waiting with coffee, presents, and a very special evening.”, a pink “Start the birthday” button, and small footer text “Built as an original stylized birthday adventure for Clara / “Clauwa”.” Hide the overlay after clicking the button. Build one open apartment shell with a floor, back wall, left and right walls, and interior divider walls. Include these clearly identifiable areas and objects: a bedroom at the rear-left with a large pink king-sized bed, wooden bed frame, pink mattress and blanket, pink headboard, two white pillows, a walk-in closet with colorful hanging clothes, a wooden dresser, and a small gold jewelry stand; a living room with a gray sofa and back cushion, gray armchair, wooden coffee table, and potted green plant; a kitchen with a long wooden counter, white refrigerator, dark coffee machine, dark stove, and a yellow pancake-like item; and a dining room with a wooden table, six simple gray chairs, and a blue rug. Add pink bedroom/living rugs and a blue dining rug. Include a wooden front door at the front wall with a gold hook and blue jacket beside/on it. Use floating in-world labels reading “WALK-IN CLOSET”, “COFFEE”, “FRIDGE”, and “DINING ROOM”. Place Clauwa initially standing in/near the pink bed in the bedroom and Jeppe nearby. Also place two gifts in the living room near the coffee table: one red present and one yellow present, each with a gold ribbon. Character models should have visible faces, bodies, limbs, hair, and idle animation if available. Jeppe moves to the dining room and later the living room as the birthday sequence progresses. The core mechanic is a linear set of proximity-based objectives shown in a fixed HUD task panel. The player walks with WASD or arrow keys, can jump with Space, and presses E when the on-screen interaction prompt appears. The player cannot progress by interacting with unrelated objects; interactions only work at the required location and in the required order. Use a third-person controller with approximately 4.2 movement speed, gravity, jumping, and a follow-camera distance around 6.8. Show a fixed upper-left HUD panel with the title “Clauwa’s Birthday ✨”, subtitle “A little playable birthday surprise”, the current objective, and a pink pill reading “WASD / arrows to walk · E to interact · Space to jump”. At the bottom center, show contextual prompts such as “Press SPACE to get out of bed”, “E · Take coffee”, “E · Open fridge and take a bun”, “E · Sit at the dining table”, “E · Talk to Jeppe”, “E · Sit on the sofa”, “E · Open present”, “E · Wear jacket”, and “E · Open door”. Use dark translucent rounded dialogue boxes near the bottom with speaker name, line, and “Press E to continue”, plus brief pink toast notifications at the upper-right for completed pickups/actions. Implement exactly this objective progression: 1. “Wake up in the pink bed.” Initially Clauwa is in the bedroom; pressing Space starts the adventure and displays a toast “Good morning, birthday girl 💗”. 2. “Grab a cup of coffee from the machine.” Walk to the coffee machine at the kitchen counter and press E; show “Coffee picked up ☕”. 3. “Grab a bun with butter and cheese from the fridge.” Walk to the refrigerator and press E; show “Bun with butter and cheese picked up 🥐”. 4. “Go to the dining room and sit down.” Walk to one of the dining-table seating positions and press E. Move Jeppe to the dining room and show “Jeppe brings his coffee and bun”. 5. “Talk to Jeppe about the restaurant.” Approach Jeppe and press E to open a three-part dialogue, advancing each line with E: Jeppe says “Happy birthday, Clauwa!”; Jeppe says “I booked us a table at Mangia, the fancy Italian restaurant.”; Clauwa says “Five dishes? You really planned a whole birthday feast!”; Jeppe says “You deserve it, honey.” Close the dialogue with E and advance. 6. “Go to the living room and sit on the sofa.” Approach the sofa and press E. Move Jeppe near the gifts and show “Jeppe brought two presents 🎁”. 7. “Open the first pretty present.” Approach the red present and press E. Hide/remove it and show Clauwa’s dialogue “Oh Jeppe, those are exactly what I wanted!”. 8. “Open the second present.” Approach the yellow present and press E. Hide/remove it and show Jeppe’s dialogue “You are welcome, honey.” 9. “Go to the door and put on your jacket.” Approach the blue jacket by the entrance and press E; show “Jacket on — the street adventure starts here”. 10. “Open the door — Mangia is waiting!” Approach the wooden front door and press E. Finish with task text “Birthday chapter complete — next stop: Mangia 🍝” and dialogue from Jeppe: “Come on, birthday girl. Mangia is just across the street!” Do not add a street gameplay section; the game ends at this completed chapter. Use a cozy, celebratory palette: plum/dark-purple UI and environment backdrop, pale pink walls, bright pink bedding and UI accents, gray seating, warm wood, gold details, pastel blue/yellow/red props, and soft pink lighting. Keep the interaction and dialogue UI legible over the 3D scene, and make the game responsive on smaller screens.