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CityLife RP

  • 3d
  • third-person
  • sandbox
  • roleplay
  • mobile
  • low-poly
  • city
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. brandon.molina2202 built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about CityLife RP yet. Play it, then tell brandon.molina2202 what you would add next.

Make your own game

CityLife RP was built by brandon.molina2202 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix CityLife RP opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for CityLife RP

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate “CityLife RP” as a mobile-friendly, third-person 3D city sandbox titled exactly “CityLife RP.” Use a bright, stylized low-poly presentation with Three.js-like rendering: pale blue sky background, light atmospheric fog, soft shadows, simple saturated materials, and a clean glassmorphism HUD over the game. The camera should be a perspective third-person follow camera positioned behind and above a blocky humanoid citizen, following the player as they move around a compact central neighborhood. Support keyboard WASD movement and an on-screen virtual joystick for mobile/touch play; the movement system should also support jumping. Place the player initially near the central road, with a simple blocky character avatar (purple/blue body, skin-colored head) and replace it with a low-poly block-character model when available. The environment is a flat green ground plane crossed by a dark charcoal asphalt road: one long north-south road and one east-west crossroad, each bordered by pale gray sidewalks. Add a dashed yellow center line down the main road, with perspective-scaled rectangular road markings. Around the four corners of the intersection, place four stylized commercial buildings: a café in the northwest area, a hotel in the northeast, a shop in the southwest, and a bank in the southeast. Add several low-poly trees around the outskirts and along the sides. Use directional sunlight, cool fill/rim lighting, shadows, and fog that makes distant geometry fade into the blue sky. There are no combat mechanics, enemies, vehicles, quests, or score/lives system; the core experience is freely walking around the neighborhood and using the roleplay/admin interface.

Build the HUD to match the shown layout and French text. At the top left, show a large dark translucent rounded card reading “CityLife RP” with the subtitle “quartier central • serveur local.” At the top right, show a prominent purple gradient rounded button labeled “🔒 Administration.” A citizen status pill may be visible on wider screens reading “👤 Citoyen · 250 €,” but hide it on narrow mobile screens. Along the bottom, show a dark translucent instruction card: “Déplace-toi avec WASD ou le joystick. Appuie sur E près d’un bâtiment pour interagir.” Highlight WASD and E in light cyan. At bottom right, add two large white rounded buttons labeled “💼 Métiers” and “🗺️ Carte.” The interface should be responsive, use large touch targets, and sit above the canvas without blocking normal movement.

The Métiers button should display a toast notification stating “Métiers disponibles : taxi · policier · médecin · commerçant.” The Carte button should display a toast stating “Quartier central : café, hôtel, shop et banque.” Toasts are dark translucent rounded notifications centered near the bottom and disappear after a short delay. Keep the displayed starting money at 250 €.

The Administration button opens a centered dark modal over a dimmed backdrop. The modal title is “Accès administration,” with explanatory text saying the area is reserved for the game owner and that the user should hold the button to launch biometric verification. Show a large purple concentric-ring circular fingerprint-style control containing a pointing-finger icon. Require the player to press and hold this control for about 1.2 seconds; show a pressed/scaled state and change the icon to a checkmark when verification completes. On success, unlock and reveal an “Console admin ouverte” panel and show the toast “Vérification réussie — console admin déverrouillée.” Until unlocked, releasing/canceling the hold should reset the control. The admin panel has four actions in two rows: “☀️ Soleil,” “💰 +500 €,” “📍 Hôtel,” and “📣 Annonce.” The money action adds 500 € to the internal account and shows “500 € ajoutés à ton compte admin.” The hotel action teleports the player to a position in front of the hotel and shows “Téléporté devant l’hôtel.” The weather action changes the scene to a darker blue evening-like sky and fog and shows “Météo changée : soirée” (despite the button’s sun icon). The announcement action shows “Annonce envoyée à tous les citoyens.” Include a “Fermer” button to close the modal. Preserve the unlocked state while the game runs. Track player position and money as game state, starting with money 250 and admin locked.

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